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3D Animation Faculty

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3D Animation Faculty

wow animations

3D Animation Faculty

Skills

BlenderZbrush

14 days ago

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Important information


Contract type:

Permanent

Location:

Maharashtra, India

Work mode:

Onsite

Published on:

13 October 2026

What they need


We are looking for a passionate 3D Artist & Educator who brings real industry experience into the classroom. This is not just a teaching role — you will lead the 3D Animation Department, define creative standards, and help shape industry-ready artists.

Key Responsibilities1. Teaching & Mentoring

  • Conduct hands-on training across the complete 3D production pipeline (concept to final render)
  • Teach Character Animation as a core subject with depth and clarity
  • Review student work and provide structured, constructive feedback
  • Guide students in building strong portfolios and demo reels

2. Department Leadership

  • Lead and manage the 3D Animation Department (curriculum, labs, and team)
  • Design and update course content aligned with industry standards
  • Maintain high-quality output and creative benchmarks
  • Collaborate with placement teams for student opportunities

3. Industry Integration

  • Organize guest lectures, masterclasses, and live project sessions
  • Keep curriculum aligned with current Indian & global industry needs
  • Build an engaging and creative student learning environment

Core Skill Requirement – Character Animation (Must-Have)

  • Strong expertise in Character Animation with a professional demo reel
  • Deep understanding of the 12 Principles of Animation
  • Advanced keyframe animation (Graph Editor, timing, spacing)
  • Strong body mechanics and realistic motion understanding
  • Character acting: facial expressions, lip-sync, performance animation
  • Experience in film, OTT, gaming, advertising, or TV production
  • Knowledge of rigging basics (IK/FK, constraints)

Supporting Skills – 3D PipelineModeling

  • Hard surface & organic modeling
  • Clean topology and edge flow
  • Optimization for animation-ready assets

Texturing & Shading

  • UV unwrapping and layout
  • PBR workflow (Albedo, Roughness, Normal maps)
  • Substance Painter (texturing & baking)
  • Marmoset Toolbag (rendering & presentation)

Rigging

  • Joint setup, IK/FK systems
  • Skinning and weight painting

Lighting & Rendering

  • Studio & cinematic lighting
  • Rendering using Arnold, V-Ray, or Cycles/EEVEE

Software SkillsMust Have

  • Autodesk Maya – Expert
  • Blender – Proficient
  • Substance Painter – Proficient
  • Marmoset Toolbag – Intermediate

Good to Have

  • ZBrush – Intermediate
  • After Effects – Basic
  • Unreal Engine – Awareness
  • Nuke / DaVinci – Awareness

Candidate Requirements

  • Minimum 5 years of industry experience (Animation / VFX / Gaming / Media)
  • Strong Character Animation Demo Reel (Mandatory)
  • Passion for teaching and mentoring students
  • Strong communication and presentation skills
  • Up-to-date with current industry workflows
  • Degree in Animation / Fine Arts / Multimedia (preferred, not mandatory)

Pay: ₹25,000.00 - ₹35,000.00 per month

Ability to commute/relocate:

  • Unknown, Maharashtra: Reliably commute or planning to relocate before starting work (Preferred)

Work Location: In person

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