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3D Animator

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Onsite

3D Animator

Big Shot Pictures

3D Animator

Skills

AI

24 days ago

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Important information


Contract type:

Temporary

Location:

Los Angeles, CA, USA

Work mode:

Onsite

Published on:

1 October 2026

What they need


About Big Shot Pictures

Big Shot Pictures is a next generation animation company founded by Brian Robbins that produces the franchises of tomorrow. With a distinctive digital-first approach, the company builds global animation franchises across all platforms – from digital to theatrical, gaming to streaming, and consumer products to experiences.

About The Role

We are seeking an Animator to help shape and execute high-quality animation within an Unreal Engine–first, real-time pipeline for episodic content. This is a hands-on, creative leadership role that combines strong animation fundamentals with technical fluency in Unreal Engine. The ideal candidate is comfortable leading by example, collaborating closely with a small, focused team, and contributing directly to animation quality and performance on screen.

This role will support the development of stylized, high-quality content for kids and family audiences, requiring a strong sense of performance, appeal, and character storytelling.

Responsibilities

  • Execute character animation for episodic productions from layout through final delivery
  • Animate directly in Unreal Engine, utilizing Sequencer, Control Rig, and MetaHuman Animator workflows
  • Deliver stylized and appealing animation with quick turnarounds
  • Iterate rapidly based on feedback without losing quality
  • Collaborate closely with directors, designers, technical artists, and production partners to maintain a consistent visual and performance style
  • Iterate on animation based on feedback, ensuring high-quality results that meet creative and technical standards
  • Support asset optimization, iteration, and performance polish within a real-time pipeline
  • Contribute to maintaining efficient workflows and production best practices

Required Qualifications

  • Strong professional experience animating in Unreal Engine (Sequencer, Control Rig, MetaHuman Animator), or strong foundational animation skills with a demonstrated ability and willingness to transition to real-time workflows
  • Proven ability to animate across a wide range of styles, with an emphasis on stylized and appealing performance for kids and family content
  • Comfortable working in small, fast-moving teams
  • Experience animating episodic, serialized, or narrative-driven content

Nice to Have:

  • Creature and non-human animation experience
  • Storyboarding and/or layout experience
  • Experience with mocap pipelines
  • Experience working with Unreal Engine Blueprint scripting
  • Interest in leveraging emerging tools, including AI-assisted workflows, as an extension of the creative process to improve efficiency and iteration

Note: Must include a link to a reel to be considered

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