Oryx Technology
3D Artist and Environment Builder
Skills
6 days ago
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Important information
Contract type:
Freelance / Contract
Location:
Doha, Qatar
Work mode:
Onsite
Published on:
18 October 2026
What they need
Position : 3D Artist and Environment Builder
Blender and Roblox Studio
3D artist and builder who can create game-ready assets and build cohesive environments in Roblox Studio. This role covers the full asset workflow: modeling, UV mapping, texturing, importing, and preparing assets for use in-game, along with rigging and animation where needed.
You should be able to balance visual quality with performance and build spaces that support gameplay, rather than only looking good in screenshots.
Job Descriptions
· Create 3D assets in Blender, including props, environment pieces, structures, and characters where required.
· UV unwraps and texture models to match the game's art direction.
· Prepare assets for Roblox, including appropriate scale, orientation, pivots, mesh structure, and collision setup.
· Import assets into Roblox Studio and check their appearance and behavior in-game.
· Rig and animate characters or objects when a project requires it.
· Build maps and environments in Roblox Studio, including terrain, structures, set dressing, and lighting.
· Create reusable asset sets and modular building pieces where appropriate.
· Work with the engineer to make sure environments support movement, interactions, and gameplay requirements.
· Optimize meshes, textures, collisions, and scene complexity for the intended devices.
· Revise assets and environments based on art feedback and playtesting.
Skills
· Strong proficiency in Blender and Roblox Studio.
· Experience with modeling, UV mapping, texturing, and exporting game-ready assets.
· Working knowledge of rigging, skinning, and animation.
· The ability to bring assets into Roblox Studio and troubleshoot import issues.
· A good eye for proportion, composition, color, lighting, and environmental detail.
· Experience building complete environments, rather than only individual models.
· An understanding of efficient topology, texture usage, and in-game performance.
· The ability to follow a consistent art style and work from references or a brief.
· Organized source files, clear asset naming, and reliable communication.
ENGLISH LANGUANGE IS ADVANTAGE
Work Location: In person
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