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3D Character Modeler

Exclusive opportunity

Onsite

3D Character Modeler

Infold Games

3D Character Modeler

Skills

Zbrush

2 months ago

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Important information


Contract type:

Permanent

Location:

Los Angeles, CA, USA

Work mode:

Onsite

Published on:

28 August 2026

What they need


Responsibilities

  • Responsible for the high-fidelity facial modeling of main characters (protagonists, key NPCs), covering the entire pipeline including high-poly sculpting, topology optimization, UV unwrapping, and low-poly modeling.
  • Create cinematic-level facial texture assets, including a full set of PBR textures such as Albedo, Normal, Roughness, and SSS Mask, achieving the highest quality standards for real-time rendering on consoles.
  • Responsible for creating facial BlendShapes/Morph Targets. Collaborate with the rigging team to complete the FACS-standard expression library, ensuring natural and intersection-free facial deformation driven by motion capture.
  • Work closely with the rigging and technical art teams to optimize model structures for motion capture and real-time rendering needs. Ensure muscle flow and topology edge loops meet the requirements for high-fidelity animation driving.
  • Participate in establishing and maintaining project facial modeling specifications, topology standards, and asset delivery pipelines. Mentor character modelers within the team.
  • Drive the iteration of facial assets to meet the project's quality goals.

Qualifications

  • 6+ years of 3D character modeling experience in the gaming or film/television industry, with at least 4 years of in-depth experience specifically in facial modeling.
  • Relevant experience in AAA console/PC games or film/television projects of equivalent quality.
  • Proficient in high-fidelity facial sculpting using ZBrush, with a deep understanding of human facial anatomy (bones, muscles, fat layers, and skin micro-details).
  • Proficient in Maya/3ds Max, capable of independently completing facial low-poly topology optimization that meets animation driving requirements.
  • Proficient in texture painting tools such as Substance Painter/Mari, with the ability to create complete PBR textures for realistic skin.
  • Familiar with MetaHuman or equivalent level facial asset production standards, with experience in creating BlendShape/FACS expression libraries.
  • Familiar with mainstream real-time rendering engines (UE5 preferred), and understand the technical requirements of next-generation rendering pipelines for facial assets.
  • Excellent aesthetic sensibility, with the ability to accurately control the temperament and expressiveness of character faces between highly realistic and stylized art directions.

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