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3D Environment Artist

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Onsite

3D Environment Artist

Joygame Publishing

3D Environment Artist

Skills

BlenderZbrush

18 days ago

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Important information


Contract type:

Permanent

Location:

İstanbul, Türkiye

Work mode:

Onsite

Published on:

10 October 2026

What they need


Joygame, founded in 2009 and titled Turkey's first gaming company, supports talented gaming studios both in terms of financing and knowledge. It develops and publishes many games that have achieved great success in international markets. Reaching millions of players with different products in PC, mobile and NFT game categories, Joygame aims to provide entertainment experiences to players across all continents with local content.

We are looking for a “3D Environment Artist” for our Madbyte Studio and needed qualifications are below.

Responsibilities

  • Create high-quality 3D environments, props, and level assets
  • Build immersive game worlds that match the project's art style
  • Model, texture, and optimize environment assets
  • Work closely with the Art, Design, and Development teams
  • Improve and update assets based on feedback
  • Deliver game-ready assets within project deadlines

Qualifications

  • A portfolio showcasing your 3D environment and prop art is required. Applications without a portfolio will not be considered.
  • Previous experience working on game projects.
  • Good knowledge of Blender, Maya, 3ds Max, ZBrush, Substance Painter, or similar tools
  • Understanding of environment art, composition, and asset creation
  • Knowledge of UV mapping, texturing, and PBR workflows
  • Ability to create optimized assets for real-time games
  • Strong attention to detail and teamwork skills

Bonus Points

  • Experience with Unreal Engine
  • Experience creating modular environment assets
  • Knowledge of shaders and visual effects
  • Experience working on released game titles

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