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3D Environment Artists

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Onsite

3D Environment Artists

PT Agate International

3D Environment Artists

Skills

BlenderZbrush

2 months ago

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Important information


Contract type:

Permanent

Location:

Bandung, Bandung City, West Java, Indonesia

Work mode:

Onsite

Published on:

10 September 2026

What they need


Responsibilities

  • Create game-ready stylized anime 3D environment models and textures, including props, architecture, terrain, vegetation, and other environmental assets.
  • Translate concepts and visual references into appealing 3D assets while maintaining consistent shape language, proportions, silhouettes, composition, and visual hierarchy.
  • Create optimized topology, UVs, materials, and textures suitable for real-time game development and the project’s technical requirements.
  • Develop reusable and modular assets that can be efficiently assembled into cohesive, playable environments.
  • Collaborate effectively with artists, team leads, technical artists, designers, and other production teams to develop and integrate environment assets into the final playable product.
  • Deliver work on time according to the production schedule while effectively managing multiple tasks, priorities, feedback, and iterations.

Requirements

  • 3+ years of professional experience as a 3D Artist in the game development industry.
  • Have a strong portfolio showcasing 3D environment art skills.
  • Practical experience with 3D Digital Content Creation software such as Blender, ZBrush, Substance Painter, Marmoset Toolbag, or equivalent. You need to adapt to Blender for production pipeline in Agate.
  • Able to create high-quality stylized texture and model based on the given concept.
  • Strong understanding of game-ready environment modeling, including topology, UVs, modular construction, tilable and trimsheet texture creations and usage, optimization, and other real-time asset requirements.
  • Able to create stylized textures and materials using Substance Painter, Photoshop, Substance Designer, or equivalent, with strong control of color, value, material definition, and surface detail.
  • Proactive communicator who can give and receive constructive feedback and collaborate effectively with artists, leads, tech, and design teams throughout production.
  • Willing to work in Agate Office.

Pluses

  • Strong understanding and experience in stylized anime environment art, including shape simplification, visual consistency, composition, and environmental storytelling.
  • Proficiency in creating modular environment kits, reusable materials, tileable textures, trim sheets, and other efficient environment workflows.
  • Full understanding of game art pipelines and real-time optimization, with experience integrating and assembling environments in Unity, Unreal Engine, or similar game engines.

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