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3D Game Artist

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Onsite

3D Game Artist

TBO

3D Game Artist

Skills

AIBlender

1 month ago

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Important information


Contract type:

Freelance / Contract

Location:

Munich, Germany

Work mode:

Onsite

Published on:

25 September 2026

What they need


We're looking for a 3D Game Artist to join a fixed-term project to build a prototype for a new kids' musical instrument learning game. This is a hands-on role for someone who can take a game concept from modeling through to polished, production-ready assets, while helping shape a stylized, child-friendly art direction.

Hybrid work model, based in Munich.

Founded in 2005, tbo . is a global organization that provides translation, talent, training, teams and testing services to a full range of clients in over 40 countries worldwide, from startups to enterprise-level companies.

tbo . aims to facilitate global communication by bridging the gap between peoples and cultures, providing simple solutions to complex problems, and outstanding service in 100+ languages.

tbo. fosters a culture of continuous improvement, creativity, sustainability and community, with a longstanding commitment to providing high-touch human service.

tbo. It is ranked as one of the fifteen fastest organically growing localization companies in the world and operates 24/7, 363 days a year on a “follow the sun” format via offices in Cordoba, Ho Chi Minh City, Kyiv and Lima.

Certified under five separate international quality norms.

Join our growing staff and boost your career in a global organization!

At tbo. , we believe that fostering an inclusive culture and a diverse environment makes us stronger. We are an equal opportunity employer, dedicated to creating a space where everyone can thrive and grow. We are committed to ensuring our hiring processes are fair, transparent, and in compliance with all legal and policy requirements, promoting a workplace free from discrimination.

Requisitos

Requirements: Strong hands-on experience creating 3D game assets, from modeling and texturing to rigging and animation. Solid Blender skills, with proven experience exporting finished assets into Unity. Understanding of mobile game constraints and optimization best practices. Comfortable working in Unity, specifically with URP. Ability to match and help shape a stylized, child-friendly art direction. Comfortable using AI tools as part of the creative workflow, with the skill to turn AI output into polished, production-ready assets. Based in Munich and able to work hybrid from Munich.

Nice to Have: Tech art or VFX experience. Experience with modular environments. 2D and/or UI skills. A genuine passion for games and game design. Musical skills are welcome but not required — you'll get to learn some guitar through our own game while working on the project!

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