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3D Modeling Artist

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Onsite

3D Modeling Artist

Adnet Global

3D Modeling Artist

Skills

E-commerce Websites3D DesignBlender

1 month ago

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Important information


Contract type:

Permanent

Salary:

₹450,000 – ₹650,000 / year

Location:

Mumbai, Maharashtra, India

Work mode:

Onsite

Published on:

22 September 2026

What they need


Skills Required:

* Strong 3D modeling and topology fundamentals, with proficiency in Autodesk Maya or Blender.

* Ability to create accurate models from photographic/image references, including camera and perspective matching when dimensions are unavailable.

* Good understanding of UV unwrapping, 01 UV layouts with minimal stretching and distortion., and optimization.

* Experience creating game-ready/real-time assets with optimized polygon counts and clean mesh structures.

* Strong attention to detail with the ability to balance accuracy, quality, and performance.

* Basic understanding of PBR texturing and real-time workflows is an advantage.

* Experience with Unreal Engine, Three.js Viewer, product visualization, or e-commerce assets is a plus.

Key Responsibilities:

* Create high-quality 3D models from reference images, photographs, sketches, and other visual references.

* Accurately match the shape, proportions, scale, and overall form of real-world objects.

* Use camera matching / image matching techniques when exact dimensions are not available.

* Create clean, efficient, and primarily quad-based topology suitable for real-time and visualization applications.

* Maintain optimized polygon counts while achieving the required level of detail.

* Create appropriate edge loops and supporting geometry where required.

* Ensure clean mesh structure with no duplicate vertices, hidden/unnecessary geometry, broken faces, or problematic topology.

* Organize scenes and assets using clear, consistent, and generic naming conventions.

* Work in Autodesk Maya or Blender and maintain well-organized native working files.

* Collaborate with artists, supervisors, and production teams to meet quality and delivery requirements.

* Review and refine models based on feedback while maintaining production timelines.

Preferred Software:

Primary: Autodesk Maya / Blender.

Additional: Familiarity with Unreal Engine, Substance Painter, Three.js, or other real-time 3D tools is an advantage.

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