Adnet Global
3D Texturing Artist
Skills
1 month ago
Share this opportunity
Share this opportunity to other talents of your network:
✓ Offer them a visibility boost with clients.
✓ Help your contacts find their next job.
Important information
Contract type:
Permanent
Salary:
₹450,000 – ₹700,000 / year
Location:
Mumbai, Maharashtra, India
Work mode:
Onsite
Published on:
22 September 2026
What they need
Skills Required:
* Strong understanding of PBR texturing and material workflows in Substance Painter.
* Proficiency in UV unwrapping, UV optimization, and efficient texture-space utilization.
* Good knowledge of Base Color, Roughness, Metallic, Normal, Opacity/Alpha, and other PBR maps.
* Ability to accurately recreate real-world materials and surface properties from photographic references.
* Experience working with 2K textures and optimizing assets for real-time/web applications.
* Good understanding of transparency and translucency workflows.
* Ability to troubleshoot texture, material, UV, and export-related issues.
* Strong attention to detail with the ability to balance visual quality, accuracy, and optimization.
* Experience with Three.js or other real-time viewers is an advantage.
* Experience with Unreal Engine, web-based 3D, product visualization, or e-commerce assets is a plus.
Key Responsibilities:
* Create high-quality PBR textures and materials based on reference images and real-world material properties.
* Create clean, efficient, and optimized UV layouts with minimal stretching, distortion, and maximum texture-space utilization.
* Work with 2K (2048 2048) texture resolution and optimize textures for real-time and web-based applications.
* Accurately match colour, surface details, roughness, metallic properties, reflections, and other material characteristics to the provided references.
* Create and manage appropriate PBR maps such as Base Color, Roughness, Metallic, Normal, Opacity/Alpha, and other required maps.
* Recreate transparency and translucency accurately where required.
* Follow a single-material workflow where specified.
* Export final assets in glTF/GLB format, ensuring textures and material properties are correctly preserved.
* Test and validate final assets in a Three.js viewer using default settings. Troubleshoot issues related to UVs, textures, materials, transparency, translucency, and glTF export.
* Maintain clean and organized texture naming conventions, folder structures, and source files.
* Collaborate with artists, supervisors, and production teams to meet quality and delivery requirements.
* Review and refine textures based on feedback while maintaining production timelines.
Prefered Software:
* Primary: Substance 3D Painter, Photoshop, Blender.
* Additional: Three.js viewer, Unreal Engine, or other real-time 3D tools is an advantage.
Other offers great for you!
These companies are also looking for great profiles
Confidentiel
Change Lead for an AI-powered delivery transformation
Freelance
London, UK
Onsite
Skills
1 day ago
Quick apply
Yeets
Consultant senior Acculturation IA Agentique
Freelance
92700 Colombes, France
Hybrid, Onsite
Skills
1 day ago
Quick apply
Redsen Consulting
Business Analyste technique
Permanent contract
Geneva, Switzerland
Onsite, Hybrid
Skills
1 day ago
Quick apply