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3D Texturing Artist

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Onsite

3D Texturing Artist

Adnet Global

3D Texturing Artist

Skills

E-commerce WebsitesBlender

1 month ago

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Important information


Contract type:

Permanent

Salary:

₹450,000 – ₹700,000 / year

Location:

Mumbai, Maharashtra, India

Work mode:

Onsite

Published on:

22 September 2026

What they need


Skills Required:

* Strong understanding of PBR texturing and material workflows in Substance Painter.

* Proficiency in UV unwrapping, UV optimization, and efficient texture-space utilization.

* Good knowledge of Base Color, Roughness, Metallic, Normal, Opacity/Alpha, and other PBR maps.

* Ability to accurately recreate real-world materials and surface properties from photographic references.

* Experience working with 2K textures and optimizing assets for real-time/web applications.

* Good understanding of transparency and translucency workflows.

* Ability to troubleshoot texture, material, UV, and export-related issues.

* Strong attention to detail with the ability to balance visual quality, accuracy, and optimization.

* Experience with Three.js or other real-time viewers is an advantage.

* Experience with Unreal Engine, web-based 3D, product visualization, or e-commerce assets is a plus.

Key Responsibilities:

* Create high-quality PBR textures and materials based on reference images and real-world material properties.

* Create clean, efficient, and optimized UV layouts with minimal stretching, distortion, and maximum texture-space utilization.

* Work with 2K (2048 2048) texture resolution and optimize textures for real-time and web-based applications.

* Accurately match colour, surface details, roughness, metallic properties, reflections, and other material characteristics to the provided references.

* Create and manage appropriate PBR maps such as Base Color, Roughness, Metallic, Normal, Opacity/Alpha, and other required maps.

* Recreate transparency and translucency accurately where required.

* Follow a single-material workflow where specified.

* Export final assets in glTF/GLB format, ensuring textures and material properties are correctly preserved.

* Test and validate final assets in a Three.js viewer using default settings. Troubleshoot issues related to UVs, textures, materials, transparency, translucency, and glTF export.

* Maintain clean and organized texture naming conventions, folder structures, and source files.

* Collaborate with artists, supervisors, and production teams to meet quality and delivery requirements.

* Review and refine textures based on feedback while maintaining production timelines.

Prefered Software:

* Primary: Substance 3D Painter, Photoshop, Blender.

* Additional: Three.js viewer, Unreal Engine, or other real-time 3D tools is an advantage.

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