Reliance Games
Animator - 2D
Skills
4 years ago
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Important information
Contract type:
Permanent
Location:
Pune, Maharashtra, India
Work mode:
Onsite
Published on:
15 October 2026
What they need
Job highlights
- Bachelor s degree or diploma in animation,visual arts or equivalent
- . Must provide a portfolio of work that showcases the level of competence in animation
- . 4 to 6 years experience in animation for gaming and at least 2 years experience in Spine
- Experience in 3D animation and Unity is advantageous
Skills knowledge
Creates computer generated animation of symbols, effects, UI and characters using SpineAfter effects.
Possesses advanced and applied understanding of animation principles timing, Staging, anticipation, squash and stretch etc.
Strong animation fundamentals with a focus on human, animals, creatures and mechanical movement.
Collaborates with Art Director, 2D/ 3D Artists to finalize Animations for each project. Provides artwork for review at appropriate stages and applies feedback accordingly with quick turnaround.
Prepares data for in-game implementation, working within production requirements in collaboration with the Software team.
Modifies game art under tight deadlines.
Understands a broad range of game types, products, and platforms.
Can complete complex data setup of complex game art parts, and use new techniques, products, and platforms with some support.
Understands development process for game art development, handles data setup, and can identify/propose process improvements.
Aligns each game s art creation with the functional spec/graphic proposal, including conceptual art and storyboards.
Creates animations focusing on visual reinforcement of game rules and game flow.
Storytelling capability- able to use pose and composition to create clear definable moment
Able to use various digital inking and rendering methods and styles
Strong understanding of all aspects of concept art regarding illustration and design.
Working Knowledge of Adobe applications such as After Effects, Photoshop, Illustrator etc..
Software knowledge
Working Knowledge of Adobe applications such as aftereffects, Photoshop, and Illustrator.
Working knowledge of SPINE animation software to create animation characters and backgrounds.
Qualification
Bachelor s degree or diploma in animation, visual arts or equivalent.
4 to 6 years experience in animation for gaming and at least 2 years experience in Spine.
Strong working knowledge of animation principles and techniques with strong grasp of storytelling.
Experience in 3D animation and Unity is advantageous.
Must provide a portfolio of work that showcases the level of competence in animation.
Interest in game design, particularly casual, social or mobile games.
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