Meta-dology.com
Architectural 3D Modeller
Skills
2 days ago
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Important information
Contract type:
Permanent
Location:
Saldanha, 7395, South Africa
Work mode:
Onsite
Published on:
23 October 2026
What they need
This position is open to applicants who reside in South Africa only.
Join our globally recognised, award-winning company creating exceptional real-time 3D experiences for clients around the world.
Meta-dology is expanding is expanding its Visualisation and Production Team and we are looking for an experienced Architectural 3D Modeller to join us.
We welcome applicants at every level: senior, mid-level, junior, and entry-level candidates with no professional experience who have completed a qualification in architecture, architectural technology, draughting, interior or spatial design, or 3D modelling.
You’ll interpret architectural information and turn it into clean, accurate 3D models for rendered stills, animation and real-time environments. That informationincludes CAD files, PDF plans, elevations, sections, site and landscape plans,Revit models and reference imagery. The role and responsibilities will match yourexperience level. Junior and entry-level candidates will get mentoring and the
chance to grow their skills across our full ArchViz pipeline.
Core Requirement
An excellent ability to read and interpret architectural drawings, and an understanding of what it takes to take a project from 2D documentation to 3D visualisation.
Software
Required
- The ability to model architecture from drawings in either:
o Revit, or
o 3ds Max or Blender, working directly from CAD/PDF plans without Revit
- AutoCAD and working from PDF plans
Basic knowledge, with a willingness to upskill
SketchUp
Whichever of Revit, 3ds Max or Blender is not your main modelling tool
Advantageous
Twinmotion
Unreal Engine 5 / Datasmith
Corona Renderer
Railclone
Photoshop
An understanding of how models move between software (for example AutoCAD or Revit → 3ds Max/Blender → Twinmotion/Unreal) is a strong advantage.
Architectural Understanding
You should be comfortable reading and interpreting:
Floor plans, elevations, sections and detail drawings
Site plans and landscape plans
Levels, dimensions and ceiling heights
Window and door schedules
Architectural finishes
Basic construction principles and structural relationships
Interior layouts and building circulation
Façade systems
You should be able to spot inconsistencies or missing information in drawings and raise them before making assumptions.
Geometry & Troubleshooting
You must understand common geometry problems and know how to fix them,
including:
Flipped or inconsistent normals
Overlapping or coplanar faces (z-fighting)
Duplicate vertices, open edges and non-manifold geometry
Incorrect scale, units or origin points on imported files
Messy CAD imports (unjoined lines, blocks, layers, elevation offsets)
Problems when exporting from Revit or SketchUp into other packages
Keeping geometry clean and efficient, without unnecessary polygons
Experience & Qualifications
- A completed diploma, degree or certificate in architecture, architectural
technology, draughting, interior/spatial design or 3D modelling
- We consider all experience levels:
o Senior: extensive ArchViz or architectural modelling experience, able
to deliver complete environments independently
o Mid-level: solid commercial project experience
o Junior: some industry, internship or freelance experience
o Entry-level: no professional experience yet, but strong academic or
personal work
- Please state your experience level in your application.
Portfolio Requirements
Please send a portfolio of architectural modelling work. Academic, personal and
professional projects are all welcome. Ideally it includes:
- Models you built from architectural drawings, with the drawings shown next
to the model if possible
Exterior and/or interior models
Revit, 3ds Max or Blender modelling work
Wireframe or clay renders that show modelling quality
Any rendered or real-time outputs (Twinmotion, Unreal, Corona, etc.)
Please make clear what you personally modelled, especially on group or studio
projects.
Personal Attributes
Detail-oriented and visually observant
Technically minded and good at solving problems
Eager to learn and committed to building new skills
Organised and reliable
Comfortable receiving feedback and revising work
Able to work to production deadlines
Willing to ask questions when information is unclear
Comfortable working in a team-based pipeline
Ideal Candidate
The ideal candidate can pick up a set of architectural drawings, understand exactly
what they show, and model them accurately in Revit, 3ds Max or Blender. They
know how to fix geometry when things go wrong and keep growing across the
ArchViz pipeline, from modelling through to Twinmotion and Unreal Engine.
To apply, follow this link and complete all requirements: https://form.jotform.com/262793848736072
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