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Asset Supervisor

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Hybrid

Asset Supervisor

Flying Bark Productions

Asset Supervisor

Skills

Zbrush

1 month ago

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Important information


Contract type:

Permanent

Location:

Alexandria NSW 2015, Australia

Work mode:

Hybrid

Published on:

16 September 2026

What they need


Flying Bark Productions are looking for an Asset Supervisor to work in our Sydney office.

The Asset Supervisor is responsible for overseeing the creation and delivery of high-quality assets for the project, ensuring they meet the artistic and technical standards set by the Production Company. Working closely with department leads, they will guide the asset team in delivering top-tier models, textures, and shading while maintaining consistency across all assets in the show.

Key Responsibilities:

  • Supervise and guide the modeling, texturing, and shading teams to ensure assets meet the required quality, style, and technical specifications.
  • Provide feedback and mentorship to asset artists, ensuring that their work is consistent and meets the show's creative vision.
  • Support and maintain dialogue with other crew members, including Technical Directors, downstream department supervisors, and CG and VFX Supervisors, to ensure assets work efficiently within the pipeline.
  • Assist the Pipeline and Technical teams in developing asset workflows and best practices to optimize efficiency.
  • Identify and solve technical challenges related to asset creation, including topology, UV mapping, texturing, and shading complexities. Participate in review sessions with the Art Director, CG Supervisor, and other department leads to maintain quality control and ensure feedback is implemented.
  • Coordinate with Production Coordinators and Producers to track asset progress, ensuring timely delivery while maintaining quality.
  • Maintain documentation on workflows, best practices, and tools to ensure consistency and efficiency in asset production.
  • Work closely with the client or external vendors when necessary to ensure that outsourced assets meet the project's technical and artistic requirements.

Skillset:

  • 10+ years experience in an asset role in VFX, animation or games.
  • Supervisory experience.
  • Strong artistic sense and understanding of form, shape, structure, and silhouette in modeling.
  • Excellent knowledge of topology, UV mapping, and efficient geometry creation for animation and rendering.
  • Extensive experience in texturing, shading, and material creation for photorealistic and stylized assets.
  • Strong understanding of physically based rendering (PBR) workflows and implementation in production environments.
  • Experience working in Maya, ZBrush, Substance Painter, Mari, Houdini, and similar industry-standard tools.
  • Familiarity with rigging requirements to ensure smooth deformation and articulation in characters.
  • Experience with render engines such as Arnold, Redshift, and/or RenderMan, with a solid understanding of asset optimization techniques for efficient rendering and pipeline performance.
  • Ability to troubleshoot technical issues related to assets and implement efficient solutions. Strong leadership skills with experience mentoring and guiding artists.
  • Excellent communication and organisational skills to effectively coordinate with multiple departments.
  • Ability to develop, document, and refine asset workflows and best practices, contributing to ongoing pipeline improvements and production efficiency.
  • Ability to prioritize tasks and meet deadlines in a fast-paced production environment.

Pay: $118,000.00 – $122,200.00 per year

Work Location: Hybrid remote in Alexandria NSW 2015

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