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Asset/Show Technical Director

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Onsite

Asset/Show Technical Director

One of Us

Asset/Show Technical Director

Skills

PythonGitLinux

9 days ago

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Important information


Contract type:

Permanent

Location:

Bengaluru, Karnataka, India

Work mode:

Onsite

Published on:

16 October 2026

What they need


Job Summary:

The Asset/Show Technical Director (TD) is responsible for supporting, developing, and optimizing shot/asset workflows for One of Us. This role involves troubleshooting shot/asset related technical challenges, ensuring smooth integration across departments, and working closely with artists, hods, developers, and production teams to maintain efficiency in Asset/Show creation and management. The TD will work within the pipeline to enable seamless delivery while maintaining high-quality standards.

Key Responsibilities:

  • Develop, maintain, and support asset and show-specific technical workflows, ensuring efficient integration with the studio pipeline.
  • Work closely with relevant departments to optimize asset usability across the pipeline.
  • Troubleshoot technical issues related to asset ingestion, publishing, referencing, and rendering.
  • Automate repetitive processes to improve efficiency and reduce artist workload.
  • Collaborate with the pipeline team to enhance asset management systems, ensuring version control, dependency tracking, and storage efficiency.
  • Work with supervisors and leads to define technical asset requirements.
  • Assist with USD and MaterialX implementations for asset authoring and rendering.
  • Ensure assets meet technical specifications for rendering engines such as Arnold and Karma.
  • Provide artist support and training on tools and workflows to ensure best practices are followed.
  • Maintain clear documentation for tools, workflows, and best practices.

Required Skills & Experience:

  • 3+ years of experience in a Technical Director or Pipeline-related role within VFX or animation.
  • Strong proficiency in Python and experience with pipeline scripting in a production environment.
  • Experience working with DCC applications such as Maya, Houdini or Nuke.
  • Experience with USD (Universal Scene Description) and its implementation in asset workflows is a plus.
  • Basic understanding of shading, lookdev, and rendering processes in Arnold & Karma.
  • Experience with version control systems like Git.
  • Strong problem-solving skills and ability to troubleshoot asset / shot-related pipeline issues.
  • Familiarity with ShotGrid (or other asset tracking software) for asset management.
  • Excellent communication and collaboration skills, with the ability to work effectively with artists and developers.
  • Experience working in a Linux-based production environment.

Preferred Qualifications:

  • Experience with C++ or advanced Python for deeper pipeline development.
  • Familiarity with MaterialX and shader authoring for physically based rendering workflows.
  • Experience with Houdini Solaris and procedural asset generation.
  • Background in rigging or procedural modeling for asset automation.
  • Knowledge of render farm management systems such as Tractor.
  • Experience developing tools with PySide/PyQt for artist-friendly UI solutions.

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