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Associate Technical Animator / Rigger

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Onsite

Associate Technical Animator / Rigger

Virtuos

Associate Technical Animator / Rigger

Skills

Python

2 months ago

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Important information


Contract type:

Permanent

Location:

France

Work mode:

Onsite

Published on:

18 August 2026

What they need


We are looking for an experienced and versatile Associate Technical Animator / Rigger with at least 5 years of professional game development experience.

As an Associate, you will work in close partnership with the Lead Technical Animator, helping coordinate the team's day-to-day activities while remaining hands-on in both rigging and technical animation. You will contribute to task planning, work distribution, technical reviews, and production follow-up, helping ensure the team delivers high-quality results on schedule.

Alongside these leadership responsibilities, you will design and maintain production-ready rigs, implement animation systems in the engine, and collaborate closely with Animators, Technical Artists, and Engineers to deliver performing and scalable animation solutions.

  1. Team Support & Coordination
  • Partner with the Lead Technical Animator to support the day-to-day organization and execution of the team's work.
  • Assist with task planning, prioritization, and work distribution across rigging and technical animation disciplines.
  • Help monitor progress, identify production risks, and proactively communicate issues and solutions.
  • Support the Lead in maintaining technical quality, consistency, and best practices across the team.
  • Review work, provide constructive feedback, and mentor junior and intermediate team members.
  • Act as a point of contact for the team when delegated by the Lead Technical Animator.
  1. Technical Animation & Rigging
  • Design, develop, and maintain high-quality rigs for characters, creatures, and props.

  • Implement and maintain animation systems in Unreal Engine, including Animation Blueprints, State Machines, Blend Spaces, Control Rig, and related animation logic.

  • Collaborate closely with Animators, Technical Artists, Gameplay Programmers, and Engineers to develop scalable, production-ready animation solutions.

  • Develop, maintain, and improve tools and scripts to enhance rigging and technical animation workflows.

  • Troubleshoot and resolve rigging, deformation, animation, and integration issues throughout production.

  • Optimize animation systems to meet runtime performance and memory requirements.

  • Contribute to pipeline improvements, technical innovation, and the adoption of industry best practices.

  • Minimum 5 years of professional experience in Technical Animation and Rigging within the video game industry.

  • Previous experience supporting a Lead or coordinating technical work within a team.

  • Strong expertise in creating production-quality rigs for characters, creatures, and props using Autodesk Maya or equivalent DCC software.

  • Hands-on experience implementing animation systems in Unreal Engine, including Animation Blueprints, State Machines, Blend Spaces, and Control Rig.

  • Practical experience with C++ development in Unreal Engine, with the ability to debug, extend, and collaborate on animation-related gameplay systems.

  • Proficiency in Python, MEL, or equivalent scripting languages for pipeline automation and tool development.

  • Solid understanding of animation principles, character deformation, and real-time animation workflows.

  • Strong analytical and problem-solving skills with the ability to debug complex technical issues.

  • Excellent organizational, communication, and collaboration skills.

  • Ability to balance hands-on production work with team coordination responsibilities.

  • Professional proficiency in English.

Nice to Have

  • Experience leading small feature teams or acting as a technical point of contact.
  • Experience with facial rigging and facial animation pipelines.
  • Experience with motion capture processing, cleanup, and integration.
  • Familiarity with Motion Matching, procedural animation systems, or advanced Unreal Engine animation features.
  • Experience shipping one or more AAA or large-scale game productions.

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