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Backend Engineer - Java | Spring Boot | WebSocket | PostgreSQL

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Backend Engineer - Java | Spring Boot | WebSocket | PostgreSQL

Codemythos Solutions

Backend Engineer - Java | Spring Boot | WebSocket | PostgreSQL

Skills

Google Cloud PlatformMongoDBDockerJavaTesting & QAMicroservicesSpring BootPostgreSQLMySQLAmazon EC2CassandraKafkaRedisRabbitMQGrafanaData AnalysisAWSGradlePrometheusKubernetes

8 days ago

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Important information


Contract type:

Permanent

Salary:

₹450,000 – ₹600,000 / year

Work mode:

Remote

Published on:

11 October 2026

What they need


About the Role

Were building a real-time, multiplayer game played by millions. As a Backend Engineer, youll design and scale the core game server that handles matchmaking, game state, physics sync, chat, leaderboards, and anti-cheat all in real-time with low latency.

Role & responsibilities

  • Design & develop scalable, low-latency game server architecture using Java, Spring Boot, WebSocket/Netty
  • Implement core game logic: turn management, striker physics validation, coin pocketing rules, foul detection, win/loss conditions
  • Build real-time systems: matchmaking, room management, player session handling, spectator mode using Redis + pub/sub
  • Ensure data consistency for game state across distributed servers with strong concurrency control
  • Integrate anti-cheat mechanisms: server-side physics validation, move replay verification, anomaly detection
  • Optimize for scale: Handle 100k+ CCU with 50ms tick rate using efficient threading, connection pooling, and caching
  • Develop APIs for game clients, analytics, wallet, leaderboards, tournaments, and social features
  • Work with DevOps on deployment, monitoring, and alerting using Docker, K8s, Prometheus, Grafana
  • Collaborate with Unity/game client, QA, product, and data teams to ship features fast
  • Write unit/integration tests and maintain high code coverage with JUnit, Mockito

Must-Have Skills

  • 4+ years backend development experience with Java 8/11/17, Spring Boot, Maven/Gradle
  • Strong grasp of DSA, OOP, Design Patterns, Multithreading, Concurrency
  • Experience with WebSockets, TCP/UDP, Netty or similar for real-time communication
  • Hands-on with Redis for caching, pub/sub, leaderboards; MySQL/PostgreSQL for persistence
  • Knowledge of message queues: Kafka/RabbitMQ for async events like analytics, rewards
  • Understanding of game server concepts: tick rate, delta compression, client-server reconciliation
  • Experience building RESTful APIs and working with microservices architecture
  • AWS/GCP experience: EC2, EKS, S3, ElastiCache, RDS
  • Strong debugging and profiling skills JProfiler, VisualVM

Good-to-Have Skills

  • Prior experience in real-time multiplayer games: Ludo, Chess, Pool, Rummy, etc.
  • Knowledge of physics engines or collision detection logic
  • Experience with NoSQL: MongoDB, Cassandra for player data
  • Docker, Kubernetes, CI/CD pipelines, Git
  • Understanding of fraud detection, bot detection, rate limiting
  • Familiarity with load testing tools: JMeter, k6, Gatling

Qualifications

  • B.E/B.Tech/M.Tech in Computer Science or related field
  • Experience in high-scale consumer apps or gaming is a strong plus

What We Offer

  • Work on a game played by millions daily
  • High ownership your code directly impacts gameplay
  • Fast-paced gaming environment with 1s matchmaking targets

Preferred candidate profile

Candidate must have worked services for game/multiplayer

Note:-

Candidate below 4years experience please don't apply

This is remote opportunities, candidate must use their own laptop.

Apply only you have experience in webSocket

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