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CGI Lighting & Texturing Artist

Exclusive opportunity

Onsite

CGI Lighting & Texturing Artist

izmo ltd

CGI Lighting & Texturing Artist

Skills

Testing & QABlender

22 days ago

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Important information


Contract type:

Permanent

Location:

India

Work mode:

Onsite

Published on:

5 October 2026

What they need


Lighting & Texturing Artist Location: JP Nagar, Bangalore

Experience: 0-2 Years

Summary We are seeking a skilled and creative Lighting & Texturing Artist with experience in 3D texturing, lighting, shading, and rendering of vehicles and automotive products. The ideal candidate should possess a strong artistic eye, technical expertise, and the ability to produce highly realistic, visually appealing, and accurate 3D renders.

In this role, you will collaborate closely with 3D modelers and other cross-functional teams to develop high-quality materials, textures, lighting setups, and final renders. You will be responsible for maintaining visual consistency, meeting project deadlines, and ensuring that all deliverables meet established quality standards. The candidate should be detail-oriented, adaptable to creative direction, and responsive to feedback from the Quality Assurance (QA) team.

Requirements & Responsibilities

  • Create accurate, highly detailed work and consistently perform thorough self-QA before delivery.
  • Be team-oriented, while also being able to self-manage and work autonomously when necessary.
  • Demonstrate strong organizational, communication, and time-management skills.
  • Adapt to changing project requirements and take on additional responsibilities as needed.
  • Willingness to push yourself beyond the stated capabilities by learning new software and approaches to the delivery pipeline.
  • Deliver high-quality work within a fast-paced, time-critical, and accuracy-driven environment.
  • Ability to read, analyze, and interpret reference imagery into accurate 3D rendering.
  • Develop and refine realistic lighting, materials, and textures for vehicles and automotive products.
  • Create low-poly textures for real-time applications such as WebGL, Unity, etc.
  • Generate different texture maps (AO, normal, etc.) for real-time applications.

Minimum Qualifications Needed Knowledge & Experience

  • Professional experience in a fast-paced 3D production environment.
  • Knowledge of rendering & lighting, UV, and texture baking.
  • Knowledge of KeyShot and Blender is required.
  • Demonstrated understanding of the technical aspects of rendering, UV unwrapping, texturing, and baking.
  • Intermediate knowledge of real-time applications is a plus (Virtual Reality / Augmented Reality).
  • Excellent communication, presentation, and interpersonal skills.
  • Orientation towards innovation, self-direction, and the ability to receive and apply feedback.
  • Ability to research solutions to either artistic or technical issues when they arise.

Education

  • Formal training and experience in 3D Texturing & Rendering (or practical experience).
  • Experience or interest in the automotive industry is a plus.

Additional Application Requirements

  • A current portfolio (video, PDF, or JPEG formats) displaying examples produced by you or for clients that demonstrate your competency and ability to meet the requirements listed above is required for consideration of the position. Please submit examples or a link to an online portfolio.

  • A timed art test demonstrating your ability to meet the above requirements, including:

  • Following directions, including any requested revisions.

  • Ability to render and recreate the textures.

  • Attention to detail and accuracy, even with the smallest details.

Interested applicants are requested to drop their CV at [email protected] and use the Subject line : [Job Title Name] - [Your Name]

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