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Character Animator

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Onsite

Character Animator

Joygame Publishing

Character Animator

19 days ago

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Important information


Contract type:

Permanent

Location:

İstanbul, Türkiye

Work mode:

Onsite

Published on:

5 October 2026

What they need


Joygame, founded in 2009 and titled Turkey's first gaming company, supports talented gaming studios both in terms of financing and knowledge. It develops and publishes many games that have achieved great success in international markets. Reaching millions of players with different products in PC, mobile and NFT game categories, Joygame aims to provide entertainment experiences to players across all continents with local content.

We are looking for a " Character Animator " for our Madbyte Studio and needed qualifications are below.

Responsibilities

  • Create high-quality and realistic character animations for gameplay and cinematics.
  • Collaborate with designers, artists, and developers to bring characters to life.
  • Integrate and optimize animations within the game engine.
  • Work with Motion Capture data when required.

Requirements

  • A strong animation portfolio/showreel is required. Applications without a portfolio will not be considered.
  • Strong understanding of animation principles, movement theory, and realistic character animation.
  • Experience with Maya, 3ds Max, or equivalent animation software.
  • Experience working on at least one mid-scale PC game project.
  • Understanding of game development pipelines and game engine workflows.
  • Ability to work collaboratively within a multidisciplinary team.

Nice to Have

  • Experience with Unreal Engine.
  • Experience with Motion Capture workflows.
  • Knowledge of custom rigging and skinning.
  • Experience with character setup and animation retargeting.

Join us and help create memorable characters and immersive gameplay experiences.

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