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Creature FX TD

Exclusive opportunity

Onsite

Creature FX TD

Framestore

Creature FX TD

Skills

Linux

9 months ago

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Important information


Contract type:

Permanent

Location:

Mumbai, Maharashtra, India

Work mode:

Onsite

Published on:

7 August 2026

What they need


Creature FX Artists are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finaling. Creature FX artists will be expected to carry out the following responsibilities:

  • Create simulation rigs for characters and creatures using Maya nCloth, nHair, and additional 3rd party and proprietary tools.
  • Execute shots using simulation rigs and the delivery of finished assets to the Lighting department.
  • Liaise with other departments involved in the creature workflow - Modeling, Rigging, Animation, Lighting and Groom.
  • Be involved in the development of departmental tools and techniques.
  • Meet schedules and deadlines whilst maintaining the highest standards.
  • Present work for review to leads, supervisors, clients etc and follow through with notes and feedback as required.
  • Have ongoing communication with production and leads regarding schedules and deadlines.
  • Continue to become familiar with new tools, software, data and other related technology.
  • Work efficiently as part of a team, or independently, to complete assigned shots.

Desirable Skills:

  • Relevant working experience in high end VFX projects in a global studio
  • Programming or scripting experience.
  • Modelling and rigging skills and experience.
  • A good understanding of Maya constraints and deformers.
  • Experience of working under a Unix/Linux systems environment.
  • Possesses a good eye, able to look at reference material and understand how to apply that within a simulation environment.
  • Good understanding of anatomy, human and animal.

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