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Development Tester

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Onsite

Development Tester

Ubisoft

Development Tester

Skills

PythonAIJiraKanban

2 months ago

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Important information


Contract type:

Permanent

Location:

Chengdu, Sichuan, China

Work mode:

Onsite

Published on:

31 August 2026

What they need


Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To learn more, please visit: www.ubisoftgroup.com

  1. Conduct functional, regression, exploratory, smoke and risk-based special testing for games across console and mobile platforms, covering gameplay, UI, audio and other modules. Verify online versions and hotfixes prior to official release.

  2. Design and maintain test cases via Xmind, Jira, TestRail and other tools, covering normal, boundary and abnormal scenarios. Review requirements in advance to identify quality risks.

  3. Reproduce and locate bugs, document detailed fault information, severity levels and impact scope on Jira in a standardized manner. Follow up on bug fixes, perform regression retests, and assist developers in root cause analysis.

  4. Adapt to Agile workflows including Scrum and Kanban, and attend all routine iteration meetings. Process Test Requests, and align requirements cross-functionally with developers, designers, artists and overseas WWQC teams.

  5. Report testing progress in both Chinese and English and provide required documentation. Improve work efficiency with Python and AI tools, and implement basic test automation where feasible.

  6. Optimize testing procedures, share testing experience, unify team testing standards and circulate proven testing practices within the team.

  7. Familiar with testing methodologies including black-box testing, regression testing and exploratory testing. Able to design test cases with boundary value analysis, equivalence partitioning and module decomposition.

  8. Capable of reading client and server logs for basic troubleshooting. Knowledge of Unity or Unreal engines is preferred. Console testing experience is a bonus.

  9. Proficient in mainstream testing tools including Jira and Xmind.

  10. Skilled in oral and written Chinese and English to support daily collaboration with global teams.

  11. Able to work under tight deadlines and adapt to shifting work priorities. Capable of independently delivering testing tasks within scope.

  12. Passionate about gaming with strong focus on player experience; equipped with solid cross-department communication and teamwork skills.

  13. Basic programming skills to develop simple automated test scripts.

  14. Hands-on experience using AI tools to facilitate case writing, log analysis and bug organization.

  15. Familiar with end-to-end game development pipelines and cross-discipline collaboration workflows.

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