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Environment Artist

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Onsite

Environment Artist

BOT Vfx

Environment Artist

Skills

Python3D DesignBlenderZbrush

1 month ago

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Important information


Contract type:

Permanent

Location:

Chennai, Tamil Nadu, India

Work mode:

Onsite

Published on:

9 September 2026

What they need


We are looking for an environment artist specializes and has strong knowledge in Speedtree with an experience of 5+ years.

Job Overview:
We are looking for talented and detail-oriented Environment Artists to join our VFX team. In this role, you will be responsible for creating high-quality, realistic, and visually engaging environments that support the storytelling and visual style of our projects. This includes digital matte painting, 3D modeling, texturing, and integrating environments seamlessly into live-action plates. The role is to create realistic and immersive environments for movies, and other visual media. Assist in the creation of high-quality 3D environment assets, including models, textures, and materials, ensuring they align with the artistic vision of the project.

Key Responsibilities:

  • Create photorealistic digital environments using a combination of 2D and 3D techniques.
  • Model, texture, and shade 3D environments including landscapes, architecture, and natural elements.
  • Work closely with the VFX Supervisor, Art Director, and other departments to match the artistic vision of the project.
  • Integrate environments into live-action footage using projection mapping, matte painting, and camera tracking.
  • Maintain continuity and quality across shots and sequences.
  • Optimize assets for performance and efficiency in rendering pipelines.
  • Respond to feedback and revise assets based on creative direction

Requirements:

  • 5+ years of experience as an environment artist in film, TV, or high-end commercial VFX.
  • Strong portfolio showcasing photorealistic environments and a strong eye for detail, scale, lighting, and composition.
  • Proficient in industry-standard software such as Maya, Houdini, Blender, Nuke, Photoshop, Substance Painter/Designer, and ZBrush.
  • Experience with matte painting, projection techniques, and 2.5D or full 3D environment workflows.
  • Strong understanding of lighting, texturing, and rendering.
  • Proficient in 3D modeling, UV mapping, and texturing.
  • Familiarity with compositing principles and how environments interact with VFX elements.
  • Ability to work well in a team and collaborate with other departments.
  • Strong communication skills and ability to work collaboratively within a team.
  • Excellent communication and time-management skills.

Good to Have:

  • Experience with game engines (Unreal Engine, Unity) for virtual production.
  • Knowledge of scripting languages like Python or MEL for tool development.
  • Experience in photogrammetry or LiDAR-based asset creation.
  • A background in traditional art, architecture, or photography.

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