Kooapps
Game Designer
Skills
1 month ago
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Important information
Contract type:
Permanent
Location:
Makati City, Metro Manila, Philippines
Work mode:
Onsite
Published on:
23 September 2026
What they need
Responsibilities
- Core Loop Design: Develop immensely satisfying core loops and intuitive mechanics that feature a virtually zero learning curve.
- Cross-Functional Execution: Partner directly with programmers to relentlessly tune game feel, physics, and controls to ensure maximum player satisfaction.
- Visual Communication: Work closely with artists and UI/UX designers to create simple, instantly readable visual feedback, ensuring the game's objective is understood in seconds.
- Lean Documentation: Create and maintain lightweight, highly visual technical documentation (GDDs) that keeps the production team aligned without slowing down development.
- Data-Driven Iteration: Analyze early prototype metrics (CPI, Day 1 Retention, playtime) and A/B test results to tweak mechanics or quickly pivot away from prototypes that don't hit the mark
- Constructive Playtesting: Participate actively and work with QA & Programmers in fast-paced internal playtesting sessions, providing and implementing actionable critique to iterate rapidly.
- Rapid Ideation & Pitching**:** Generate and pitch high-potential, trend-driven game concepts on a continuous basis.
Requirements
An online portfolio is required to showcase the work before being considered for an interview. Please indicate the link on your resume.
- At least a High School Diploma, Vocational Diploma / Short Course Certificate, Bachelor's/College Degree, Art/GameDesign, Computer Science/Information Technology, Humanities/Liberal Arts or equivalent.
- Scripting and technical knowledge is a must
- Worked on the live team of another game in a similar capacity is a plus
- Communicate and work effectively in English
- Willing to work onsite in Makati
- Willing to work Monday to Saturday
- Fresh graduates/Entry level applicants are accepted
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