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Game Designer

Exclusive opportunity

Hybrid

Game Designer

Century Games

Game Designer

Skills

Content Strategy

12 days ago

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Important information


Contract type:

Permanent, Freelance / Contract, Temporary, Internship

Work mode:

Hybrid

Published on:

11 October 2026

What they need


Job Overview

We are looking for a creative and detail-oriented Game Designer to contribute to the development of engaging PC and mobile gaming experiences. The successful candidate will work closely with game developers, artists, UI/UX designers, product managers and other team members to design gameplay systems, develop game content and improve the overall player experience.

This role involves translating game concepts into practical design specifications, balancing gameplay mechanics and supporting the development process from initial concept through testing and release.

Key Responsibilities

  • Design and refine gameplay mechanics, rules, progression systems and player interactions for PC and mobile games.
  • Develop game concepts, feature proposals and design documentation based on project objectives.
  • Create and maintain Game Design Documents (GDDs), including gameplay flows, system rules and feature specifications.
  • Design levels, missions, objectives, challenges and in-game activities where required by the project.
  • Develop player progression, reward systems, difficulty curves and game balance parameters.
  • Collaborate with programmers to communicate design requirements and support the implementation of gameplay features.
  • Work with artists and UI/UX designers to ensure that game interfaces, visual elements and player interactions support the intended experience.
  • Create prototypes or mock-ups to test gameplay concepts and evaluate their feasibility.
  • Participate in playtesting sessions to identify usability issues, balancing problems and opportunities for improvement.
  • Analyse player feedback, gameplay data and testing results to inform design decisions.
  • Coordinate with product and development teams to prioritise features and refine gameplay requirements.
  • Support the development of new content, events, characters, items and other game features as appropriate to the project.
  • Review implemented features and provide feedback to ensure they meet the agreed design specifications.
  • Maintain design documentation and communicate updates throughout the development cycle.
  • Contribute ideas during brainstorming sessions and help explore new gameplay experiences.
  • Support post-launch updates, feature improvements and ongoing game content development when required.
  • Stay informed about game design trends, player expectations and developments across PC and mobile gaming.

Requirements

  • Diploma or Bachelor's degree in Game Design, Interactive Media, Computer Science, Digital Media or a related discipline is preferred.
  • Relevant experience in game design, gameplay development, level design or a related role.
  • Understanding of core game design principles, including gameplay loops, player progression, difficulty balancing and reward systems.
  • Ability to document game mechanics and communicate design requirements clearly.
  • Familiarity with game development workflows and collaboration between design, art and engineering teams.
  • Experience with game engines such as Unity or Unreal Engine is an advantage.
  • Familiarity with prototyping tools, spreadsheets and game design documentation.
  • Strong analytical and problem-solving skills.
  • Good attention to detail and the ability to evaluate gameplay from a player's perspective.
  • Strong communication and teamwork skills.
  • Ability to manage tasks, respond to feedback and work within development timelines.
  • A portfolio demonstrating game design concepts, prototypes, level designs or completed game projects is an advantage.
  • Interest in PC and mobile games, with an understanding of different game genres and player audiences.

Working Arrangement

  • Full-time position based in Singapore.
  • Work closely with game development, art, UI/UX and product teams.
  • Participate in design reviews, playtesting and project planning sessions.
  • Responsibilities may vary depending on the game project and development stage.
  • Occasional schedule adjustments may be required around major milestones or game releases.

Pay: $3,500.00 - $5,000.00 per month

Benefits:

  • Additional leave
  • Dental insurance
  • Flexible schedule
  • Health insurance
  • Vision insurance

Work Location: Hybrid remote in Queenstown

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