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Game Designer / Gameplay Developer — AI Code Review (Remote)

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Game Designer / Gameplay Developer — AI Code Review (Remote)

AuraOne Human Data

Game Designer / Gameplay Developer — AI Code Review (Remote)

Skills

AI

3 months ago

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Important information


Location:

United States

Work mode:

Remote

Published on:

10 October 2026

What they need


Game Designer / Gameplay Developer — AI Code Review (Remote) is a remote review track for evaluating AI outputs across game art workflows. Reviewers grade craft, constraints, and tooling adherence; flag production-readiness issues; and document the corrected approach so the modeling team can train on it.

Why this role matters

Game art AI is only useful if a working professional would actually ship the output. AuraOne uses portfolio-credentialed reviewers to grade outputs the way a senior creative would — with craft, constraints, and tooling all in scope.

Responsibilities

  • Review AI outputs against current game art craft and tooling standards for Game Designer / Gameplay Developer — AI Code Review (Remote) assignments.
  • Grade composition, constraint adherence, and production-readiness on a structured rubric.
  • Flag tooling-specific failures (file format, scale, naming, layer hygiene) with severity tags.
  • Capture the corrected approach or reference so the modeling team can train on it.
  • Adjudicate disputed creative judgments against published references or firm style guides.
  • Maintain reviewer-quality scores in inter-rater calibration cycles.

Qualifications

  • Portfolio or production experience in game art or an adjacent creative discipline for Game Designer / Gameplay Developer — AI Code Review (Remote) work.
  • Hands-on familiarity with the standard tooling for the discipline.
  • Comfort applying multi-page rubrics consistently across long batches.
  • Clear written reasoning that names the craft issue and the standard being applied.
  • Reliable async availability for at least 10 hours per week.

Example tasks

  • Grade a model's game art output against the brief and rate craft, constraints, and production-readiness.
  • Flag a tooling-specific failure (incorrect file format, unsupported feature, naming convention) with severity.
  • Adjudicate a disputed creative judgment between two reviewers using a firm style guide.
  • Audit a 25-asset batch for rubric consistency and report drift to the program lead.

Nice to have

  • Studio, agency, or in-house team experience shipping production work.
  • Prior experience reviewing AI-assisted creative tooling and its failure modes.
  • Familiarity with AAA or feature-grade pipelines and asset standards.

Skills

  • Creative review
  • Production-grade craft
  • Tooling fluency
  • Asset evaluation
  • Game art
  • Software engineering

Work model

Remote — US-eligible. Remote · Independent specialist contractor. Employment type: CONTRACTOR. Applicants must be authorized to work from US.

Compensation

Hourly rate confirmed after the interview process.

Application process

Apply through AuraOne's specialist intake for role-specific routing and review. Final project scope, schedule, and contractor terms are confirmed before placement.

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