AuraOne Human Data
Game Designer / Gameplay Developer — AI Code Review (Remote)
Skills
3 months ago
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Important information
Location:
United States
Work mode:
Remote
Published on:
10 October 2026
What they need
Game Designer / Gameplay Developer — AI Code Review (Remote) is a remote review track for evaluating AI outputs across game art workflows. Reviewers grade craft, constraints, and tooling adherence; flag production-readiness issues; and document the corrected approach so the modeling team can train on it.
Why this role matters
Game art AI is only useful if a working professional would actually ship the output. AuraOne uses portfolio-credentialed reviewers to grade outputs the way a senior creative would — with craft, constraints, and tooling all in scope.
Responsibilities
- Review AI outputs against current game art craft and tooling standards for Game Designer / Gameplay Developer — AI Code Review (Remote) assignments.
- Grade composition, constraint adherence, and production-readiness on a structured rubric.
- Flag tooling-specific failures (file format, scale, naming, layer hygiene) with severity tags.
- Capture the corrected approach or reference so the modeling team can train on it.
- Adjudicate disputed creative judgments against published references or firm style guides.
- Maintain reviewer-quality scores in inter-rater calibration cycles.
Qualifications
- Portfolio or production experience in game art or an adjacent creative discipline for Game Designer / Gameplay Developer — AI Code Review (Remote) work.
- Hands-on familiarity with the standard tooling for the discipline.
- Comfort applying multi-page rubrics consistently across long batches.
- Clear written reasoning that names the craft issue and the standard being applied.
- Reliable async availability for at least 10 hours per week.
Example tasks
- Grade a model's game art output against the brief and rate craft, constraints, and production-readiness.
- Flag a tooling-specific failure (incorrect file format, unsupported feature, naming convention) with severity.
- Adjudicate a disputed creative judgment between two reviewers using a firm style guide.
- Audit a 25-asset batch for rubric consistency and report drift to the program lead.
Nice to have
- Studio, agency, or in-house team experience shipping production work.
- Prior experience reviewing AI-assisted creative tooling and its failure modes.
- Familiarity with AAA or feature-grade pipelines and asset standards.
Skills
- Creative review
- Production-grade craft
- Tooling fluency
- Asset evaluation
- Game art
- Software engineering
Work model
Remote — US-eligible. Remote · Independent specialist contractor. Employment type: CONTRACTOR. Applicants must be authorized to work from US.
Compensation
Hourly rate confirmed after the interview process.
Application process
Apply through AuraOne's specialist intake for role-specific routing and review. Final project scope, schedule, and contractor terms are confirmed before placement.
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