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Game Developer

Exclusive opportunity

Onsite

Game Developer

Great Value Hiring

Game Developer

Skills

C#Testing & QAAIGitHub

13 days ago

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Important information


Contract type:

Freelance / Contract

Location:

United States

Work mode:

Onsite

Published on:

10 October 2026

What they need


Game Developer [$25 - $70/hour] Scope of Work

  • Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks
  • Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve
  • Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics
  • Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers
  • Create comprehensive reference solutions including both bug fixes and feature implementations for every assignment
  • Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states
  • Conduct end-to-end playtesting of each task to guarantee reliability and solvability

Preferred Qualifications

  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts
  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities
  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic
  • Proven ability to identify and resolve gameplay issues through iterative playtesting
  • Strong written communication skills for drafting precise task instructions and acceptance criteria
  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus

Compensation Structure Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.

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