SMARTFOX
Game Developer
Skills
8 days ago
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Important information
Contract type:
Permanent
Location:
United States
Work mode:
Onsite
Published on:
15 October 2026
What they need
What you’ll do
- Design and build gameplay systems: player movement, combat, progression, AI behavior, economy, and game feel
- Develop in Unity (C#), Unreal Engine (C++/Blueprints), Godot, or our proprietary engine, depending on the project
- Implement UI, input, camera, audio hooks, and animation systems that make the game feel responsive and polished
- Build and optimize multiplayer and online features: networking, matchmaking, backend services, and live-ops tooling
- Profile and optimize performance across PC, console, and mobile (frame rate, memory, load times, battery)
- Prototype quickly, test ideas with players, and iterate based on real feedback and telemetry
- Create tools and pipelines that help designers, artists, and QA move faster
- Work side by side with game designers, artists, animators, audio, and producers to bring features from concept to release
- Write clean, maintainable, tested code and take part in friendly code reviews
- Fix bugs, support certification and platform requirements (Steam, PlayStation, Xbox, Nintendo, iOS, Android), and help launch and support live titles
- Share knowledge through pairing, demos, and internal tech talks
Find your level
- Level Typical experience What you’ll own
- Game Developer I - 0-2 years : Well-scoped gameplay features and bug fixes, learning our codebase with a dedicated mentor and regular code review
- Game Developer II - 2-5 years : Owning gameplay systems end to end, prototyping with design, optimizing performance, mentoring newer developers
- Senior Game Developer - 5+ years : Architecting core systems, setting technical direction, leading features or small teams, shipping and supporting titles
- Promotion criteria are written down at every level, with regular career conversations. You can grow as a technical expert (gameplay, engine, graphics, networking, tools) or toward lead and management roles.
What you bring
Must have
- Strong programming fundamentals in C# or C++, including data structures, algorithms, and object-oriented design
- Hands-on experience with a game engine (Unity, Unreal, Godot, or similar)
- Understanding of core game development concepts: game loops, physics, collision, state machines, and basic 3D math (vectors, matrices, quaternions)
- Experience with Git or other version control
- Passion for games and the curiosity to figure out why something feels good or bad to play
- At least one playable project you can show: a shipped game, game jam entry, mod, or personal prototype
- Degree or diploma in Computer Science, Game Development, or a related field, or equivalent experience. A strong playable portfolio counts as much as a degree.
- Authorization to work in the US
Nice to have (not required)
- Shipped titles on PC, console, or mobile
- Experience with multiplayer networking (Photon, Mirror, Netcode, Unreal replication, dedicated servers)
- Graphics or shader experience (HLSL, GLSL, Shader Graph, Niagara)
- Gameplay AI experience (behavior trees, navigation, utility AI)
- Performance profiling and optimization experience
- Familiarity with live-service games, analytics, A/B testing, or monetization systems
- Tools or pipeline development, scripting in Python, or CI/CD for builds
- Game jam participation (Global Game Jam, Ludum Dare), mods, or open-source contributions
- Experience in [mobile, PC/console, VR/AR, multiplayer, simulation, serious games, etc.]
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