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Game Developer

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Onsite

Game Developer

SMARTFOX

Game Developer

Skills

PythonIOSC#Testing & QAGitData AnalysisAI

8 days ago

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Important information


Contract type:

Permanent

Location:

United States

Work mode:

Onsite

Published on:

15 October 2026

What they need


What you’ll do

  • Design and build gameplay systems: player movement, combat, progression, AI behavior, economy, and game feel
  • Develop in Unity (C#), Unreal Engine (C++/Blueprints), Godot, or our proprietary engine, depending on the project
  • Implement UI, input, camera, audio hooks, and animation systems that make the game feel responsive and polished
  • Build and optimize multiplayer and online features: networking, matchmaking, backend services, and live-ops tooling
  • Profile and optimize performance across PC, console, and mobile (frame rate, memory, load times, battery)
  • Prototype quickly, test ideas with players, and iterate based on real feedback and telemetry
  • Create tools and pipelines that help designers, artists, and QA move faster
  • Work side by side with game designers, artists, animators, audio, and producers to bring features from concept to release
  • Write clean, maintainable, tested code and take part in friendly code reviews
  • Fix bugs, support certification and platform requirements (Steam, PlayStation, Xbox, Nintendo, iOS, Android), and help launch and support live titles
  • Share knowledge through pairing, demos, and internal tech talks

Find your level

  • Level Typical experience What you’ll own
  • Game Developer I - 0-2 years : Well-scoped gameplay features and bug fixes, learning our codebase with a dedicated mentor and regular code review
  • Game Developer II - 2-5 years : Owning gameplay systems end to end, prototyping with design, optimizing performance, mentoring newer developers
  • Senior Game Developer - 5+ years : Architecting core systems, setting technical direction, leading features or small teams, shipping and supporting titles
  • Promotion criteria are written down at every level, with regular career conversations. You can grow as a technical expert (gameplay, engine, graphics, networking, tools) or toward lead and management roles.

What you bring

Must have

  • Strong programming fundamentals in C# or C++, including data structures, algorithms, and object-oriented design
  • Hands-on experience with a game engine (Unity, Unreal, Godot, or similar)
  • Understanding of core game development concepts: game loops, physics, collision, state machines, and basic 3D math (vectors, matrices, quaternions)
  • Experience with Git or other version control
  • Passion for games and the curiosity to figure out why something feels good or bad to play
  • At least one playable project you can show: a shipped game, game jam entry, mod, or personal prototype
  • Degree or diploma in Computer Science, Game Development, or a related field, or equivalent experience. A strong playable portfolio counts as much as a degree.
  • Authorization to work in the US

Nice to have (not required)

  • Shipped titles on PC, console, or mobile
  • Experience with multiplayer networking (Photon, Mirror, Netcode, Unreal replication, dedicated servers)
  • Graphics or shader experience (HLSL, GLSL, Shader Graph, Niagara)
  • Gameplay AI experience (behavior trees, navigation, utility AI)
  • Performance profiling and optimization experience
  • Familiarity with live-service games, analytics, A/B testing, or monetization systems
  • Tools or pipeline development, scripting in Python, or CI/CD for builds
  • Game jam participation (Global Game Jam, Ludum Dare), mods, or open-source contributions
  • Experience in [mobile, PC/console, VR/AR, multiplayer, simulation, serious games, etc.]

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