Larian Studios
Game Engine QA
Skills
21 days ago
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Important information
Contract type:
Permanent
Location:
Warsaw, Poland
Work mode:
Onsite
Published on:
30 September 2026
What they need
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Game Engine QA to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Perform all kinds of manual testing
- Closely assist the programming team with testing specific changes before code is submitted to the main developer branches
- Write new and maintain existing automated tests (Python/Pytest and Lua)
- Follow priorities set by the QA Lead to ensure team-wide goals are met
- Test and help improve our production pipelines and tools
- Act as the first point of contact for the production team on technical issues
Requirements
- Experience in programming and/or scripting
- Familiarity working with game engines
- Background using Perforce or other version control systems
- Good judgment in estimating the significance and consequences of bugs
- A rigorous, methodical, and resourceful approach to your work
- Self-disciplined, with strong self-learning skills
- Good communication skills, spoken and written, in English
- Passion for video games
- Desire to build a long-term career in QA
Nice To Haves
- Prior experience in QA is a big plus
- Knowledge of JIRA and Jenkins
- Familiarity with the RPG genre
What We Offer
- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
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