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GPU Driver Engineer — Systems Software

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Onsite

GPU Driver Engineer — Systems Software

MediaTek

GPU Driver Engineer — Systems Software

2 months ago

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Important information


Contract type:

Permanent

Location:

Hsinchu, North District, Hsinchu City, Taiwan

Work mode:

Onsite

Published on:

27 August 2026

What they need


About the Role: Bring your GPU driver expertise and work closely with our Architecture and Micro-architecture teams. In this role, you will contribute across the GPU software stack and help extract maximum performance from the silicon while supporting the development of our next-generation GPU designs. This is not a siloed driver role. You will have opportunities to work across industry-standard graphics and compute APIs, kernel-mode drivers, GPU firmware, performance optimization, and hardware/software integration. What You’ll Do — The Full Stack:

  • API Layer: Develop, debug, and optimize features for industry-standard APIs including Vulkan, DirectX, OpenGL ES, and OpenCL.
  • Kernel & Firmware: Work on kernel-mode drivers and GPU firmware to improve hardware control, stability, scheduling, memory management, and execution efficiency.
  • Performance: Analyze and optimize bottlenecks across the stack, including driver overhead, memory bandwidth, GPU scheduling, compute throughput, and power/performance tradeoffs.
  • Cross-Team Collaboration: Work closely with Architecture, Micro-architecture, Compiler, and GPU Model teams to validate GPU behavior, debug complex issues, and improve software/hardware interaction.
  • System-Level Debugging: Investigate issues across user-mode drivers, kernel-mode drivers, firmware, and hardware models to improve stability, correctness, and performance. Why This Role?
  • No Silos: You are not restricted to only one layer of the stack. You will have the opportunity to work across APIs, drivers, firmware, and performance.
  • Hardware-Software Impact: Your work will help the software stack fully utilize GPU hardware capabilities.
  • Next-Gen GPU Exposure: You will collaborate with architecture, compiler, and modeling teams on technologies that shape future GPU products. Ready to work across the entire GPU stack? Apply today.

Main Requirements and Qualifications

  • Who You Are:
  • You have 2+ years of experience in GPU drivers, graphics systems, embedded software, or low-level systems software.
  • You are strong in C/C++ and comfortable working close to hardware.
  • You have experience with one or more industry-standard APIs such as Vulkan, DirectX 12, OpenCL, or OpenGL ES.
  • You understand GPU or SoC internals, including areas such as memory hierarchy, command submission, scheduling, synchronization, pipeline architecture, or performance bottlenecks.
  • You enjoy working across technical boundaries and are excited by the opportunity to contribute from API-level software down to kernel drivers, firmware, and hardware-facing components.

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