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GPU HW Micro-Architecture Engineer

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Hybrid

GPU HW Micro-Architecture Engineer

MediaTek

GPU HW Micro-Architecture Engineer

Skills

Deep LearningAI

3 months ago

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Important information


Contract type:

Permanent

Location:

Hsinchu, North District, Hsinchu City, Taiwan

Work mode:

Hybrid

Published on:

7 August 2026

What they need


Role and Responsibilities

  • Responsible for GPU cluster uArch specification, PPA (power, performance and area) optimization for industry-leading GPU hardware IP
  • Collaborate with Arch/Model/SW team, develop cluster level HW specification that meets feature functionality and PPA metrics
  • Collaborate with Arch/SW/Design team to identify and solve performance bottlenecks, power/area inefficiency issues
  • Guide IP design process all the way from RTL coding, verification to tape out and post-silicon debug
  • Proficiently use AI agent and tools to improve RTL coding, function debug and PPA analysis productivity
  • Execute & deliver to meet milestones/schedules.
  • Analyze and debug code pre-silicon and post-silicon issues.
  • Analyze and influence future GPU architectures.
  • Construct reliable & trustable relationships across teams internally & externally.
  • Delivering best in class GPU IP for mobile, automotive, laptop and ASIC applications.

Main Requirements and Qualifications

  • Requirement
  • MS or PhD degree or equivalent in Electrical Engineering, Computer Engineering, Computer Science, or a related field.
  • 6+ years of working experience on RTL design, micro-architecture, and architecture for GPU/Graphics domains
  • OR 8+ years of working experience on RTL design, micro-architecture, and architecture for Multimedia (video, camera, image processing, etc.), neural network accelerators, matrix computation, CPUs, or cache systems.
  • OR 10+ years of working experience on RTL design, micro-architecture, architecture, and modeling for a variety of digital circuits.
  • Hands-on experience on SystemVerilog/VHDL/C/C++ and scripting programming.
  • Hands-on knowledge/experience on SoC architecture, performance tuning, area/power optimization flow.
  • Excellent interpersonal skills including both verbal and written communication
  • Strong leadership, self-driven, team player
  • Strong problem solving, root causing and debugging skills.
  • Fluent English communication skills (both spoken and written) to collaborate effectively with international teams.
  • Able to work in a dynamic and fast changing environment
  • Preferred skills:
  • -Knowledge/experience on GPU pipeline (Shader, Texture, Geometry, Pixel, Raytracing, Memory etc.) and GPU architecture.
  • -Knowledge/experience on computer architecture, parallel computing or cache system.
  • -Knowledge/experience on D3D, Vulkan/OpenGL, OpenCL APIs.
  • -Knowledge/experience on floating point data processing.
  • -Proven track record in performance tuning and area/power optimization
  • -Experience collaborating with worldwide, cross-functional engineering teams.

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