M
MediaTek
GPU HW Micro-Architecture Engineer
Skills
Deep LearningAI
3 months ago
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Important information
Contract type:
Permanent
Location:
Hsinchu, North District, Hsinchu City, Taiwan
Work mode:
Hybrid
Published on:
7 August 2026
What they need
Role and Responsibilities
- Responsible for GPU cluster uArch specification, PPA (power, performance and area) optimization for industry-leading GPU hardware IP
- Collaborate with Arch/Model/SW team, develop cluster level HW specification that meets feature functionality and PPA metrics
- Collaborate with Arch/SW/Design team to identify and solve performance bottlenecks, power/area inefficiency issues
- Guide IP design process all the way from RTL coding, verification to tape out and post-silicon debug
- Proficiently use AI agent and tools to improve RTL coding, function debug and PPA analysis productivity
- Execute & deliver to meet milestones/schedules.
- Analyze and debug code pre-silicon and post-silicon issues.
- Analyze and influence future GPU architectures.
- Construct reliable & trustable relationships across teams internally & externally.
- Delivering best in class GPU IP for mobile, automotive, laptop and ASIC applications.
Main Requirements and Qualifications
- Requirement
- MS or PhD degree or equivalent in Electrical Engineering, Computer Engineering, Computer Science, or a related field.
- 6+ years of working experience on RTL design, micro-architecture, and architecture for GPU/Graphics domains
- OR 8+ years of working experience on RTL design, micro-architecture, and architecture for Multimedia (video, camera, image processing, etc.), neural network accelerators, matrix computation, CPUs, or cache systems.
- OR 10+ years of working experience on RTL design, micro-architecture, architecture, and modeling for a variety of digital circuits.
- Hands-on experience on SystemVerilog/VHDL/C/C++ and scripting programming.
- Hands-on knowledge/experience on SoC architecture, performance tuning, area/power optimization flow.
- Excellent interpersonal skills including both verbal and written communication
- Strong leadership, self-driven, team player
- Strong problem solving, root causing and debugging skills.
- Fluent English communication skills (both spoken and written) to collaborate effectively with international teams.
- Able to work in a dynamic and fast changing environment
- Preferred skills:
- -Knowledge/experience on GPU pipeline (Shader, Texture, Geometry, Pixel, Raytracing, Memory etc.) and GPU architecture.
- -Knowledge/experience on computer architecture, parallel computing or cache system.
- -Knowledge/experience on D3D, Vulkan/OpenGL, OpenCL APIs.
- -Knowledge/experience on floating point data processing.
- -Proven track record in performance tuning and area/power optimization
- -Experience collaborating with worldwide, cross-functional engineering teams.
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