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Graphics engineer

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Remote

Graphics engineer

Strativ Group

Graphics engineer

Skills

Mobile DevelopmentC#

2 days ago

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Important information


Contract type:

Permanent

Location:

United States

Work mode:

Remote

Published on:

22 October 2026

What they need


Graphics Engineer – Real-Time Rendering & AR

Fully Remote | $120,000–$200,000 USD + Stock Options

Are you a Graphics Engineer passionate about pushing the boundaries of real-time rendering, mobile graphics and augmented reality?

I’m working with an innovative technology company operating at the intersection of gaming, immersive experiences and spatial computing , looking for a hands-on Graphics Engineer to help bring cutting-edge graphics technology from prototype to production.

This is an opportunity to work on challenging graphics problems, explore emerging rendering techniques and build high-performance experiences for mobile devices.

The Role

As a Graphics Engineer, you’ll play a key role in developing and optimising real-time rendering technology for augmented reality mobile applications. You’ll work closely with senior technical leadership, engineering and creative teams to turn ambitious ideas into robust, production-ready features.

The role combines low-level graphics programming, GPU optimisation and experimentation with emerging technologies, including Gaussian splatting and spatial media.

Key Responsibilities

  • Build and optimise real-time rendering systems, particularly Gaussian splatting and spatial media technologies.
  • Develop low-level graphics systems and shaders using modern graphics APIs.
  • Profile and optimise GPU performance, memory usage, rendering quality and application stability across mobile devices.
  • Investigate rendering bottlenecks and make informed trade-offs between performance, visual quality and hardware compatibility.
  • Evaluate emerging graphics techniques and translate successful prototypes into production-ready features.
  • Collaborate with engineering, technology innovation, product and creative teams to deliver compelling visual experiences.

What We're Looking For

  • Strong experience in real-time computer graphics and rendering.
  • Solid knowledge of low-level graphics programming, shaders and GPU optimisation.
  • Proficiency in C# and experience with graphics APIs such as Metal, Vulkan or DirectX.
  • Experience shipping or optimising graphics-intensive applications.
  • Strong understanding of performance profiling, memory management and mobile hardware constraints.
  • Experience with Unity and mobile graphics is highly desirable.
  • Knowledge of Gaussian splatting, point-based rendering, neural rendering or related technologies would be a significant advantage.
  • A practical, hands-on approach and the ability to thrive in a small, fast-moving engineering team.

What's on Offer?

  • Salary: $120,000–$200,000 USD, depending on experience.
  • Stock options.
  • Fully remote working with flexible hours.
  • Unlimited paid time off.
  • 401(k), health, dental and vision benefits, where applicable.
  • The opportunity to work on cutting-edge graphics technology at the intersection of AR, gaming and spatial media.

I

nterested?

If you're passionate about real-time graphics, enjoy solving complex performance challenges and want to help shape the next generation of immersive mobile experiences, I'd love to hear from you.

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