Larian Studios
Graphics Programmer Internship
2 months ago
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Important information
Contract type:
Internship
Location:
Barcelona, Spain
Work mode:
Onsite
Published on:
9 October 2026
What they need
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programming Intern to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Help to maintain and extend our proprietary engine’s graphics stack (Global illumination, particle simulation, custom materials, post-process effects, culling, texture or visual streaming …).
- Work closely together with the content production teams, (Tech) Art, level design, VFX … to implement visual effects of topnotch quality.
- Write robust, performant, well tested and maintainable code.
- Be an active participant in the design and production of the game; the technical side of the creative team!
Requirements
- Good knowledge of C++
- Knowledge of the DirectX 12 API and HLSL
- Understand concepts like GPU driven rendering, culling, deferred rendering, lighting, and post processing
- Open minded, willing to experiment and iterate over a specific feature
- Good communication skills in English
- You are a team player and willing to take responsibility
- Problem-solving skills
- Willingness to work full-time on-site at our Barcelona studio
- Proven track record: share your portfolio with explicit work you have done.
What we offer
- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with likeminded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
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