European Tech Recruit
Graphics SW Engineer - Tool Development
Skills
2 months ago
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Important information
Contract type:
Permanent
Location:
Cork, Ireland
Work mode:
Onsite
Published on:
1 September 2026
What they need
Graphics Software Engineer – Tool Development | Cork (On-site)
A world-renowned Semiconductor Giant is looking for a talented Graphics Software Developer (Tools Engineer) to join their GPU Software team in Cork, Ireland. This team is responsible for building next-generation GPU Developer Tools that enable cutting-edge graphics, games, ray tracing, machine learning, and advanced image processing. The role offers a unique opportunity to shape how developers optimise for industry-leading mobile and edge GPU architectures while gaining deep insights into future hardware design.
Key Responsibilities:
- Design and develop profiling, debugging, and performance analysis tools features.
- Collaborate closely with GPU hardware and software teams on performance validation and analysis.
- Debug complex issues , optimize the user experience, and work directly with the developer ecosystem, partners, and OEMs.
- Engage in full-stack development ranging from user interfaces to low-level graphics driver instrumentation.
- Shape how developers optimize for the GPU, gaining early insight into next-generation hardware design.
Required Qualifications (Two or more of the following):
- 2+ years of professional software engineering experience.
- Strong programming knowledge in C/C++, or demonstrated proficiency in tools/application development with C#, Rust, or Go.
- Solid understanding of GPU hardware and core graphics concepts.
Preferred Experience (Any of the following are a plus):
- Developing graphics applications using Vulkan, DirectX, Metal, OpenGL, or WebGL.
- Hands-on development within Unity, Unreal Engine, or comparable game engines.
- Developing GPU computing applications utilizing OpenCL, CUDA, or SYCL.
- Experience debugging, profiling, and tuning real-time graphics or compute applications.
- Familiarity with recent graphics trends such as ray tracing, mesh shading, or work graphs.
- Knowledge of image/video processing, data parallelism, or machine learning algorithms.
- Experience with standard graphics profilers and debuggers like Nsight, PIX, GPA, or RenderDoc.
Interested? Apply directly through LinkedIn, or send your CV to [email protected]
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