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Graphics SW Engineer - Tool Development

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Onsite

Graphics SW Engineer - Tool Development

European Tech Recruit

Graphics SW Engineer - Tool Development

Skills

RustGolangC#Machine Learning

2 months ago

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Important information


Contract type:

Permanent

Location:

Cork, Ireland

Work mode:

Onsite

Published on:

1 September 2026

What they need


Graphics Software Engineer – Tool Development | Cork (On-site)

A world-renowned Semiconductor Giant is looking for a talented Graphics Software Developer (Tools Engineer) to join their GPU Software team in Cork, Ireland. This team is responsible for building next-generation GPU Developer Tools that enable cutting-edge graphics, games, ray tracing, machine learning, and advanced image processing. The role offers a unique opportunity to shape how developers optimise for industry-leading mobile and edge GPU architectures while gaining deep insights into future hardware design.

Key Responsibilities:

  • Design and develop profiling, debugging, and performance analysis tools features.
  • Collaborate closely with GPU hardware and software teams on performance validation and analysis.
  • Debug complex issues , optimize the user experience, and work directly with the developer ecosystem, partners, and OEMs.
  • Engage in full-stack development ranging from user interfaces to low-level graphics driver instrumentation.
  • Shape how developers optimize for the GPU, gaining early insight into next-generation hardware design.

Required Qualifications (Two or more of the following):

  • 2+ years of professional software engineering experience.
  • Strong programming knowledge in C/C++, or demonstrated proficiency in tools/application development with C#, Rust, or Go.
  • Solid understanding of GPU hardware and core graphics concepts.

Preferred Experience (Any of the following are a plus):

  • Developing graphics applications using Vulkan, DirectX, Metal, OpenGL, or WebGL.
  • Hands-on development within Unity, Unreal Engine, or comparable game engines.
  • Developing GPU computing applications utilizing OpenCL, CUDA, or SYCL.
  • Experience debugging, profiling, and tuning real-time graphics or compute applications.
  • Familiarity with recent graphics trends such as ray tracing, mesh shading, or work graphs.
  • Knowledge of image/video processing, data parallelism, or machine learning algorithms.
  • Experience with standard graphics profilers and debuggers like Nsight, PIX, GPA, or RenderDoc.

Interested? Apply directly through LinkedIn, or send your CV to [email protected]

By applying to this role you understand that we may collect your personal data and store and process it on our systems. For more information please see our Privacy Notice (https://eu-recruit.com/about-us/privacy-notice/).

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