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Graphics Validation Engineer

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Onsite

Graphics Validation Engineer

LanceSoft, Inc.

Graphics Validation Engineer

Skills

RubyPythonProcess Improvement

10 days ago

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Important information


Contract type:

Freelance / Contract

Salary:

CA$43 – CA$49 / year

Location:

Markham, ON, Canada

Work mode:

Onsite

Published on:

16 October 2026

What they need


Pay Rate: $43.00/hr to $49.00/hr

Location: Markham, ON

Duration: 6 Months (Chances for extension)

KEY RESPONSIBILITIES:

  • Participate in systems design development throughout entire product lifecycle, from pre-silicon and emulation through post-silicon and software integration

  • Lead technical presentations demonstrating a good understanding of hardware architecture and expertise in systems design

  • Collaborate with Design, Software, Tools and other teams to drive the definition of testing and debug methodologies to provide the best possible coverage and customer experience for the IP

  • Work with Program Leadership team to define the end to end plan and highlight possible risk areas and address concerns during planning

  • Be a leader and mentor to the operation team; be hands-on and lead by example

  • Isolation and debug of issues found in Graphics IP during pre-silicon, bring-up, validation, and production phases

  • Able to proactively support team culture that fosters knowledge sharing, excellence, and collaboration

  • Defining and executing validation strategies, enablement of features and unit test plans

  • Publishing and aligning test plan requirements and dependencies

  • Working closely with supporting teams such as design, diagnostics, driver, and project leadership

  • Lead cross-functional technical discussions to drive root cause identification and resolution on technical issues

  • Driving and participating in technical innovations to enhance validation capabilities including tool and script developments, technical and methodology enhancements

REQUIREMENTS:

  • In-depth knowledge of SOC architecture and concepts

  • In-depth knowledge of hardware encode/decode and display driver hardware IP

  • In-depth knowledge of Graphics hardware pipeline

  • Experience with graphics engines and rendering software pipelines

  • Experience with FPGA and other hardware emulation platforms for pre-silicon debug

  • Strong understanding of BIOS, OS, and driver-level interactions and common failure points

  • Good understanding of Boot Flows/Sequences

  • Strong programming/scripting skills (eg. Python, C/C++, Ruby)

  • Experience with IP/System level bring-up, SOC debug techniques and methodologies

  • Experience with common lab equipment, computer hardware, and networks

  • Led process improvement initiatives to improve engineering quality

  • Strong technical leadership and mentoring skills

  • Knowledge of standard power management features and use-cases

PREFERRED EXPERIENCE:

  • 2-4 years of relevant experience in pre and post-silicon validation of the relevant IP and 3-6 years experience in semiconductor industry

  • Personal passion for computer gaming and driving game performance goals

  • Demonstrated ability to grasp new technical concepts quickly

  • Experience with IP/System level bring-up, SOC debug techniques and methodologies

  • Strong understanding of BIOS, OS, and driver-level interactions and common failure points

  • Strong analytical/problem solving skills and pronounced attention to details

  • Excellent written and verbal communication skills

  • Self-starter, strong collaborator, and able to independently drive tasks to completion

  • Strong organizational skills and ability to handle multiple issues at the same time

Assets:

  • Strong understanding of BIOS, OS, and driver-level interactions and common failure points

  • In-depth knowledge of SOC architecture and concepts

  • Experience with common lab equipment, computer hardware, and networks

  • Experience in pre-silicon emulation and debug

  • Led process improvement initiatives to improve engineering quality

  • Strong technical leadership and mentoring skills

  • Knowledge of Graphics IP power management features

Education:

Bachelor, Master's degree in Electrical Computer Engineering, or related degrees

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