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Interactive Media - E2

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Onsite

Interactive Media - E2

Lockheed Martin

Interactive Media - E2

Skills

AI3D DesignBlenderAdobe IllustratorAdobe Photoshop

3 days ago

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Important information


Contract type:

Permanent

Location:

Bethesda, MD, USA

Work mode:

Onsite

Published on:

16 October 2026

What they need


Standard Job Description WHAT WE'RE DOING

Want to join a Visual Communications team doing some of the coolest work on the planet?

At Lockheed Martin Rotary and Mission Systems (RMS), we are at the forefront of cutting-edge technology and mission-critical systems. Our goal is to create innovative solutions that make a meaningful impact, advancing the defense, aerospace, and technology industries. By applying the highest standards of business ethics and visionary thinking, we continue to set new benchmarks for performance, reliability, and excellence in mission systems. As part of our team, you will contribute to groundbreaking projects that push the boundaries of what's possible in defense and mission-critical systems.

THE WORK

Join a dynamic, close knit team of Visual Communications artists and storytellers dedicated to crafting cinematic experiences that showcase the power and capability of Lockheed Martin products. In this role you’ll create high-impact visuals and interactive demonstrations deployed worldwide to highlight Lockheed Martin’s cutting edge technology. Collaborating across the company on multiple projects each year, you will specialize in producing hard surface models of the highest visual fidelity, helping deliver top tier marketing content for a global audience.

Skills In this role, you will utilize your proficiency with 3D generalist principles and tools along with your general real-time development skillset to complete tasking such as:

Modeling and Texturing Creation of photorealistic 3D models of advanced technology products and use of creativity to bring them to life in engaging animations and interactive applications. This position will involve 3D modeling, texture mapping, fast model cleanup and retopology, UV map creation, animation/rigging, and creating assets for Unreal Engine (stills, cinematics, animations, and interactives).

Interactive and Interface Design Development of creative real-time visual content with your general experience and familiarity with Unreal Engine

Who We Are You will collaborate with a diverse team of technical professionals including 3D generalists, Unreal Engine architects, other visual communications professionals, program communicators and staff on key programs both within Rotary and Mission Systems and across the Lockheed Martin portfolio.

Who You Are As a skilled 3D generalist and real-time development professional, you possess a unique blend of technical, creative, and analytical skills, allowing you to balance artistic vision with technical feasibility. You are eager to advance your Unreal Engine development skill-set. You are a reliable team-player who uses top-notch communication skills for effective collaboration. You possess proficiency in the field, and you are looking for long-term stability and career growth in a top-tier defense contractor. You are passionate about 3D and interactive development technologies and are excited to contribute to the creation of innovative, interactive experiences and marketing material that demonstrate Lockheed Martin’s portfolio of products to a worldwide audience.

WHY JOIN US

Learn more about Lockheed Martin's comprehensive benefits package here!

Basic Qualifications Knowledge and proficiency with:

  • Blender (or other major DCCs like 3D Studio Max / Maya)
  • Unreal Engine
  • Adobe Substance
  • Adobe Creative Suite (specifically Photoshop, Illustrator, After Effects, Premiere)
  • Retopology, UV, and baking pipelines, especially of mechanical assets
  • Development of models from engineering CAD for real-time applications (Datasmith, Pixyz, etc.)

Portfolio / demo reel is required to demonstrate skill competency in 3D design/animation, cinematic visualization, and visual storytelling.

This position requires a government security clearance. You must be a US Citizen for consideration.

This position may involve travel.

Desired Skills

  • Experience with cinematic lighting, rendering, modeling, compositing, materials, and real-time production workflows
  • Niagara VFX
  • Procedural Content Generation (PCG)
  • Technical Art
  • Software Engineering
  • AI prompting and supplemental AI tools/software experimentation
  • Sound design experience a bonus
  • Certification in Unreal Engine development, such as the Unreal Engine Certified Developer program
  • Department of Defense (DoD) experience and an understanding of DoD programs and priorities is preferred

Pay Information Full-Time Salary Range: $67400.00 - $125200.00

At Lockheed Martin, we know mission success starts with taking care of our people. Our Total Rewards program is designed to attract top talent, support your well-being, and help you grow—both professionally and personally.

The salary range for this position is as listed on the requisition. Please note that the salary information listed is a general guideline only. Lockheed Martin considers factors such as (but not limited to) scope and responsibilities of the position, candidate's work experience, education/ training, key skills as well as market(work location) and business considerations when extending an offer.

Benefits offered: Medical, Dental, Vision, Flexible work arrangements and schedules (e.g., 4x10), 401(k) match, Paid time off, Holidays, Parental Leave, EAP, Flexible Spending Accounts, Education Assistance, Life Insurance, Short-Term Disability, and Long-Term Disability.

  • Annual short-term and/or long-term incentive compensation programs may be offered depending on the position. Payments under these annual programs are not guaranteed and can vary from year to year and are tied to a range of performance metrics.
  • For (Washington state applicants only) Non-represented full-time employees: accrue at least 10 hours per month of Paid Time Off (PTO) to be used for incidental absences and other reasons; receive at least 90 hours for holidays. Represented full time employees accrue 6.67 hours of Vacation per month; accrue up to 52 hours of sick leave annually; receive at least 96 hours for holidays. PTO, Vacation, sick leave, and holiday hours are prorated based on start date during the calendar year.

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