Scopely
Intern-Technical Artist
Skills
14 days ago
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Important information
Contract type:
Permanent
Location:
Bengaluru, Karnataka, India
Work mode:
Onsite
Published on:
13 October 2026
What they need
Job highlights
- Scopely is looking for a Technical Art - Intern to join the Royal Lounge Casino team in Bangalore on a hybrid basis!
- Strong knowledge of Unity . Ability to create good quality vfx and animations optimized for mobile platforms
Scopely is looking for a Technical Art - Intern to join the Royal Lounge Casino team in Bangalore on a hybrid basis!
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
With 30M+ downloads, Royal Lounge Casino is home to slots, bingo, cards, and more! Team members are distributed across the globe with hubs in Bengaluru, Tel Aviv, Barcelona, among others
Responsibilities
Assist and review 3D artists and animators in integrating 3D assets in Unity
Create or tweak animations and vfx that run efficiently on mobile platforms
Leverage Generative AI to develop tools, editor scripts to improve workflows.
Profile builds on target devices, collect FPS/memory data and flag performance spikes to your mentor.
Help document tools, pipelines and best-practice check-lists.
Proactively surface technical art constraints early in production and suggest work-arounds.
Assist other technical artists and product team in live-ops assets integration and management.
Join daily stand up meetings, and take ownership of tasks assigned.
Requirements
Strong knowledge of Unity
Ability to create good quality vfx and animations optimized for mobile platforms.
Basic knowledge of Git
Portfolio that shows at least one Unity project featuring custom animation, VFX, Shaders, and Basic tooling.
Foundational grasp of animation principles, particle systems and shaders.
Basic knowledge of profiling and mobile game optimisation and performance.
Basic knowledge of Maya, 3ds Max, Blender or other DCC tools.
Bonus points for exposure to Python, HLSL, Version Control tools and Generative-AI workflow
Disclaimer: This job posting has been aggregated from external source. Role details, content, and availability are subject to change. Applicants are advised to confirm the latest information directly on the company website before applying.
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