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[Keppel Internship Programme 2027] Intern, UX/UI (Jan - May 2027)

Exclusive opportunity

Onsite

[Keppel Internship Programme 2027] Intern, UX/UI (Jan - May 2027)

Keppel Ltd.

[Keppel Internship Programme 2027] Intern, UX/UI (Jan - May 2027)

Skills

AIFigma

2 months ago

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Important information


Contract type:

Permanent

Location:

Singapore

Work mode:

Onsite

Published on:

8 September 2026

What they need


Keppel is a leading global asset manager and operator with strong capabilities in energy & environment, urban development and connectivity, creating solutions for a sustainable future. The intern will be responsible in the following:

  • Design and prototype user experiences across consumer-facing platforms (web/mobile) and enterprise/internal systems (admin portals, dashboards)
  • Support user research and usability testing (e.g. interviews, observations, testing sessions) to understand user needs, motivations and pain points
  • Collaborate with product managers, engineers and designers to iterate solutions and ensure alignment with technical feasibility
  • UX Designer track: Translate user insights into user flows, wireframes and visual concepts
  • UX Engineer track: Support prototyping, UI behaviours, or component-based implementation (where applicable)
  • Explore AI-assisted design and prototyping tools where appropriate, with guidance from the team Learning Outcomes:
  • Gain hands-on experience working on real product features or workflows in an IT and digital product environment
  • Develop capability in understanding user behaviour and translating insights into intuitive design solutions
  • Learn how design, engineering and product collaborate to deliver user-facing and enterprise systems
  • Build familiarity with modern tools, including AI-assisted design workflows, and understand responsible usage
  • Receive structured mentorship, feedback and exposure to design critique practices

Job Requirements

  • Pursuing a diploma/degree in either creative disciplines (e.g. Industrial Design, Product Design, Visual Communication, Media, Fine Arts) or technical disciplines (e.g. Computer Science,
  • Information Systems, Software Engineering)
  • Strong curiosity about users, behaviours and motivations, with interest in solving real-world problems
  • Comfortable engaging users (e.g. interviews, testing) and translating ideas into tangible outputs (sketches, flows, or prototypes)
  • For UX Designer track: familiarity with design tools such as Figma (academic or self-taught acceptable)
  • For UX Engineer track: interest in front-end development, prototyping, or design systems (basic coding knowledge is a plus)
  • Interest in AI tools, digital products and emerging technologies, with willingness to learn

BUSINESS SEGMENT Corporate

PLATFORM Operating Division

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