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Lead Animator

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Onsite

Lead Animator

Ubisoft China Studios

Lead Animator

2 months ago

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Important information


Contract type:

Permanent

Location:

Chengdu, Sichuan, China

Work mode:

Onsite

Published on:

31 August 2026

What they need


Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To learn more, please visit: www.ubisoftgroup.com

Job Description What you will do

  • Be responsible for managing the production and delivery of all animation.
  • Organise and supervise animators, to prioritise and deliver upon requirements, and ensure the efficient and timely delivery of high quality assets.
  • Maintain effective relationships with our outsource partners.
  • Identify and resolve risks to both the project and outsource pipeline.
  • Planning and scheduling of animation tasks.
  • Troubleshooting and solve animation issues with all departments
  • Collaborate with the Art Director to verify in-game animation quality, consistency and iterate according to feedback.
  • Drive the development of rapid prototypes.
  • Work with Art, Tech, and Design to help define short and long-term objectives and establish workflows.
  • Provide mentorship and guidance to the animation team.
  • Manage the delicate balance between quality and delivering to aggressive deadlines.
  • Balance between hands on production and animation-team management.

Qualifications

  • Strong understanding of the principles of animation and character anatomy, to provide feedback to Artists.
  • Hand and key animation skills in a variety of animation styles.
  • Proficient in Maya or 3DS MAX.
  • Proven experience in mentoring or leadership through the full cycle of development.
  • Scheduling, and outsourcing experience.
  • Able to take direction and impart feedback to the Animation team.
  • General understanding of technical and animation pipelines, including rigging and engine integration.
  • Broad understanding of contemporary processes and engine technology.
  • Shipped a high quality game on mobile or console.
  • A passion for Games
  • English language skills, proficient in Chinese is a plus

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