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Lead Engineer

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Onsite

Lead Engineer

Side

Lead Engineer

Skills

PythonC#Testing & QAGitAI

2 months ago

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Important information


Location:

London, UK

Work mode:

Onsite

Published on:

23 August 2026

What they need


Who you are

  • We are looking for someone with a background as a Lead Engineer or Technical Director, with professional experience in engineering roles in games or related tech fields
  • Shipped at least two titles on PC, console, mobile, or VR/AR with Unreal Engine
  • Experience in one or more areas such as gameplay, AI, tools, systems, engine, animation tech, backend services, cloud, or DevOps
  • Proficiency in C++, C#, Python, or equivalent languages
  • Hands-on Unreal Engine expert, with solid experience in Unity and proprietary engines
  • Familiarity with source control, debugging tools, performance profiling, and agile workflows

What the job involves

  • We're looking for a Lead Engineer / Technical Director to help drive both project success and engineering excellence across our co-development engagements. This role is to start work as the Lead on one of our live projects, maturing into a department leadership role in the future., whilst still maintaining project activity
  • This is a role for an experienced engineer who is equally comfortable leading a project team in a hands-on manner, leading by example, mentoring developers, and building strong cross-discipline relationships. You'll play a key role in shaping technical solutions for our clients while helping grow and strengthen the engineering practice within Side
  • If you're an Unreal expert who thrives in collaborative environments and enjoys balancing technical leadership with people leadership, we'd love to hear from you
  • Lead engineering efforts across active co-development projects
  • Partner closely with production, design, art, QA, and client stakeholders to deliver high-quality experiences
  • Provide technical direction, identify risks early, and drive pragmatic solutions throughout development
  • Communicate technical trade-offs clearly to both technical and non-technical audiences
  • Support estimation, planning, and execution throughout the project lifecycle
  • Contribute hands-on to development when needed, particularly within Unreal Engine
  • Architect and review gameplay systems, tools, integrations, and performance-critical features
  • Guide teams through debugging, profiling, optimization, and technical problem-solving
  • Support projects across multiple engines and technologies where required
  • Ensure code quality, maintainability, scalability, and performance standards are consistently met

The application process

  • Only resumes submitted in English will be considered

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