Oreon Studios
Level Designer (Puzzle)
1 month ago
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Important information
Contract type:
Permanent
Location:
Ankara, Türkiye
Work mode:
Hybrid
Published on:
30 September 2026
What they need
Puzzle Level Designer
Hybrid-Casual & Casual Puzzle Games
We are looking for a Puzzle Level Designer to join our team and help us build the next generation of hybrid-casual and casual puzzle games.
We are based in Ankara and work in a hybrid model. As a self-publishing mobile game studio, our games have reached more than 200 million downloads worldwide.
In this role, you will be responsible for designing, testing, balancing, and iterating levels for our new and existing puzzle games. You will work closely with game designers, developers, artists, and product teams to create satisfying player experiences and improve level performance through data-driven decisions.
What We’re Looking For
2+ years of experience in hybrid-casual or casual puzzle games
Hands-on experience in at least one launched game
Strong understanding of puzzle genres such as Sorting, Merge, Block, Tile, Match-3, Blast or similar casual puzzle mechanics
Experience in level design, difficulty balancing, pacing, and player progression
Unity experience, with the ability to create, implement, test, and iterate puzzle levels directly in the game engine, internal level editors, or similar game development tools
Ability to analyze player behavior, retention, churn, KPIs
Strong ability to deconstruct successful mobile puzzle games and turn insights into actionable level design decisions
A good sense of player psychology, game feel, challenge, and reward balance
Clear communication skills and the ability to collaborate with cross-functional teams
Strong note-taking and analytical working skills, with the ability to document findings clearly, structure insights, and turn observations into actionable product decisions
What You’ll Do
Design, build, test, and iterate levels for hybrid-casual and casual puzzle games
Create smooth difficulty curves that keep players engaged without causing frustration
Plan player progression across levels and introduce mechanics at the right pace
Analyze level performance during launch and live operations
Improve levels based on player feedback, gameplay metrics, and team insights
Identify difficulty spikes, pacing issues, unintended solutions, and drop-off points
Work with developers, artists, and product teams to ensure high-quality gameplay experiences
Deconstruct top-performing puzzle games and extract useful design patterns
Contribute to the overall retention, engagement, and player satisfaction strategy of our games
Why Join Us?
Work with a self-publishing mobile game studio with 200M+ downloads worldwide
Hybrid working model based in Ankara
Direct impact on games played by millions of players
Opportunity to work on both new prototypes and live games
Fast-paced, product-driven, and ownership-focused team culture
A collaborative environment where your ideas can quickly turn into playable experiences
Application
Please apply with your CV and your portfolio.
We would be happy to see:
Published game links
Level design samples
Puzzle game deconstruction work
Previous launched game experience
A short explanation of your role in the projects you worked on
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