Nexttechinc
Mid-Level Game Developer (Unity & Unreal Engine) DHA Islamabad
Skills
14 days ago
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Important information
Contract type:
Permanent
Location:
Islamabad, Islamabad Capital Territory, Pakistan
Work mode:
Onsite
Published on:
13 October 2026
What they need
We are looking for a talented and versatile Game Developer with 2 to 4 years of hands-on industry experience to join our production team.
In this role, you will play a key part in designing, prototyping, and implementing core gameplay systems, mechanics, and technical features across both Unity and Unreal Engine. Whether optimizing performance for multi-platform delivery, implementing C#/C++ features, or working closely with artists and game designers, you will help bring high-quality, engaging interactive experiences to life.
Key Responsibilities
* Gameplay & Systems Programming: Design, build, and maintain clean, efficient, and modular codebase for gameplay mechanics, UI systems, AI behaviors, and physics interactions.
* Dual Engine Development: Work fluently across Unity (C#) and Unreal Engine (C++ / Blueprints), leveraging the best tools and workflows each engine offers.
* Prototyping & Iteration: Rapidly prototype new gameplay ideas and features in collaboration with game designers and artists.
* Performance Optimization: Profile, debug, and optimize game code and visual assets for target platforms (PC, Console, Mobile, or VR/AR) to achieve stable frame rates and low memory footprints.
* Cross-Disciplinary Collaboration: Partner with 3D artists, animators, UI/UX designers, and sound engineers to integrate assets cleanly into engine pipelines.
* Code Review & Standards: Participate in code reviews, maintain version control best practices, and contribute to standardizing development workflows. Required Qualifications & Skills
* Experience: 2 to 4 years of professional game development experience in a studio environment.
* Engine Mastery: * Proven experience with Unity (C# scripting, ScriptableObjects, Prefab management, URP/HDRP).
* Experience with Unreal Engine (C++, Blueprints, Gameplay Framework, Render Pipeline / Niagara / Chaos Physics).
* Programming Languages: Proficiency in C# and C++ with a strong grasp of OOP concepts, data structures, and software design patterns.
* Graphics & Asset Pipeline: Familiarity with importing, configuring, and optimizing 3D/2D models, textures, animations, shaders, and lighting in both engines.
* Version Control: Hands-on experience with version control tools such as Git, Perforce (P4), or Plastic SCM. * Debugging & Profiling: Ability to troubleshoot, track bugs, and use built-in engine profilers (Unity Profiler, Unreal Insights) to solve performance bottlenecks.
* Portfolio / Demo Reel: A portfolio or shipped project link demonstrating clean code, working gameplay systems, and visual fidelity in Unity and/or Unreal Engine. Nice-to-Have Skills
* Experience shipping at least one commercial title on PC, Console, Mobile, or VR/AR platforms.
* Familiarity with multiplayer networking concepts (e.g., Unreal Gameplay Ability System / Replication, Unity Netcode for GameObjects, Photon, or Mirror). * Basic knowledge of HLSL/GLSL shader writing or visual shader editors (Unity Shader Graph, Unreal Material Editor). * Experience with CI/CD pipelines, automated testing, or build systems for game projects. What We Offer
Pay: Rs50,000.00 - Rs140,000.00 per month
Work Location: In person
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