Blood Stain Games
Part-Time Game Developer – 2D Action Roguelite
Skills
1 month ago
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Important information
Contract type:
Freelance / Contract, Part time
Location:
Egypt
Work mode:
Onsite
Published on:
13 September 2026
What they need
Part-Time Game Developer – 2D Action Roguelite
Blood Stain Games is looking for talented and motivated game developers to assist with the development of a 2D isometric action roguelite for PC/Steam, developed using the Godot Engine.
This is a part-time, remote position with flexible working hours. This is not a full-time position.
About the Project
The project is a single-player 2D action roguelite featuring fast-paced combat, exploration, enemies, elite encounters, bosses, relics, character progression, and procedurally/seeded expedition elements similar to Hades.
The game will feature multiple corrupted regions, different heroes, weapons, abilities, relics, enemies, environmental hazards, elite encounters and bosses.
The game is being developed in Godot Engine, and we are looking for developers who have knowledge and practical experience with Godot and can contribute to the project according to their area of expertise.
Graphics & Art Direction
The game will use a high-quality HD 2D top-down/isometric character style, similar in visual presentation to the following reference:
HD 8-Directional Top-Down Character Pack – SmallScaleInt
https://smallscaleint.itch.io/hd-8-directional-top-down-character-pack-1?utm\_source=chatgpt.com
View the visual reference
The reference demonstrates the general visual quality, proportions, 8-directional presentation and animation style we are looking for.
Important: The graphics for this project must be created from scratch specifically for the game. We are not looking for developers to simply use the characters or raw assets from the referenced asset pack.
Characters and other required visual assets should be original creations made specifically for this project, while maintaining a consistent visual style and quality.
The project will require animations such as:
- 8-directional movement
- Idle animations
- Running/walking
- Attacks
- Special abilities
- Dodge/roll movements
- Taking damage
- Death animations
- Blocking/defensive animations
- Character interactions
- Enemy animations
- Elite and boss animations
- Other animations required by gameplay
Responsibilities
Depending on your expertise, responsibilities may include:
- Gameplay programming in Godot Engine
- Combat systems
- Character movement and controls
- Enemy AI and behaviours
- Elite and boss mechanics
- Character abilities and progression
- Relic and upgrade systems
- Dungeon/room systems
- Environmental hazards
- UI implementation
- Animation implementation
- VFX implementation
- Game balancing
- Bug fixing and testing
- Performance optimization
- General gameplay development
Developers with Godot programming, 2D animation, character art, VFX, UI or technical implementation experience are welcome to apply.
Requirements
- 18 years old or older
- B2 English level or higher
- Good written and spoken English
- Good knowledge of Godot Engine
- Practical experience with game development
- Practical experience with Godot and its development workflow
- A good PC capable of running modern game-development software
- Ability to work independently
- Ability to understand and follow project documentation
- Good communication and reliability
- Ability to work remotely as part of a small development team
- Portfolio or examples of previous work are strongly recommended
For applicants working on graphics or animation, previous experience creating 2D characters, animations, sprites or similar game assets is highly desirable.
Hiring Process
The hiring process will consist of the following steps:
1. Application Review
We will review your CV, portfolio, experience and technical skills to determine whether your profile matches the project requirements.
2. Google Meet Interview
Shortlisted applicants will be invited to a Google Meet interview to discuss their experience, skills, availability and potential role within the project.
3. One-Week Test Period
Applicants who pass the interview may be invited to complete a one-week test period. This will allow both sides to evaluate technical skills, communication, reliability, workflow and compatibility with the project.
4. Professional NDA Agreement
Before receiving confidential project information or beginning ongoing development work, the selected developer will be required to sign a professional Non-Disclosure Agreement (NDA).
Only applicants who successfully complete the evaluation process and agree to the required contractual terms will proceed with the project.
Work Arrangement
- Part-time
- Not a full-time position
- Flexible working hours
- Remote
- No fixed full-time schedule
- Work can be arranged around your availability
- Tasks will be assigned according to the current development requirements and your area of expertise
We are primarily interested in developers who can contribute consistently while maintaining a flexible schedule.
Compensation
The current compensation range is:
€40–€60 per month
The compensation is flexible depending on experience, skills, responsibilities and the amount/type of work provided.
This is a part-time opportunity and is not intended to represent a full-time salary.
Application
Please send:
- CV
- Portfolio or examples of previous work
- Your main area of expertise
- Your experience with Godot Engine
- Other game engines and software you are experienced with
- Previous game-development experience
- Your availability
- Your expected compensation within the stated range
Please only apply if you meet the requirements and are comfortable with the part-time, flexible nature of the position and the hiring process described above.
Job Types: Part-time, Contract
Work Location: Remote
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