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Pipeline TD
Skills
7 days ago
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Important information
Location:
Bengaluru, Karnataka, India
Work mode:
Onsite
Published on:
16 October 2026
What they need
As a Pipeline Support Technical Director, you will be the first point of contact for artists who need help with our production tools and workflows. Working closely with artists, production and your fellow Pipeline TDs across time zones, you will help us deliver reliable, artist-friendly support around the clock on multiple award-winning shows. You will keep shows moving by resolving pipeline issues quickly, escalating clearly when needed, and feeding what you learn back into the development of the pipeline.
This role is ideal for a technically strong, service-minded TD who enjoys solving problems in live production and wants to grow into pipeline development.
Requirements
- Provide first-line technical support to artists across multiple shows and departments, in person in Bangalore and remotely for London and Paris teams outside their core hours
- Triage, troubleshoot and resolve pipeline, tool and workflow issues, working primarily in Maya, Houdini and Nuke
- Escalate issues you cannot resolve with clear, reproducible reports, and hand over cleanly to colleagues in other time zones
- Manage and prioritise the support ticket queue, keeping artists and production informed of progress
- Identify recurring issues and root causes, and propose or build fixes, workarounds and small tools to reduce support load
- Deploy, test and verify pipeline releases and hotfixes in production, and help roll back safely when needed
- Write and maintain clear documentation, FAQs and troubleshooting guides in our knowledge base
- Contribute to pipeline development under the guidance of the Head of Pipeline and Pipeline Leads, including coding, code reviews and production testing
Must-have skills and experience
- 3+ years in a pipeline, technical support or technical artist role within VFX or animation production
- Strong proficiency in Python, with the ability to read, debug and fix existing code as well as write new tools
- Hands-on experience supporting artists in Maya, Nuke and Houdini
- Working knowledge of USD and its use in production workflows
- Strong familiarity with Linux environments, including the command line, shell scripting and basic system troubleshooting
- Solid understanding of VFX production pipelines: asset and shot workflows, publishing, versioning and render farm submission
- A structured approach to troubleshooting, with the ability to isolate problems and communicate them clearly
- Excellent written and spoken English, with the confidence to support both technical developers and non-technical artists across cultures and time zones
Nice to have
- Experience with ShotGrid (Flow Production Tracking) and ShotGrid Toolkit
- Experience using PySide / PyQt to build or maintain artist-facing tools
- Experience with render farm management software (e.g. Deadline, Tractor, OpenCue)
- Experience with ticketing and knowledge base tools such as Jira and Confluence
- Experience working in a multi-site environment
- Familiarity with version control (e.g. Git) and software engineering best practices
- Degree in Computer Science, Computer Graphics or a related field
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