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Principal Engineer (Studio Builder Tools)

Exclusive opportunity

Onsite

Principal Engineer (Studio Builder Tools)

Roblox

Principal Engineer (Studio Builder Tools)

Skills

ReactProduct Manager

2 months ago

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Important information


Contract type:

Permanent

Salary:

$345,040 – $399,420 / year

Location:

San Mateo, CA, USA

Work mode:

Onsite

Published on:

21 October 2026

What they need


  • As a Principal Engineer in the Builder Tools team, you’ll work on interactive, developer-facing tools and reusable tooling frameworks for Roblox Studio, a collaborative IDE for making Roblox games

  • The Builder Tools team is in charge of Roblox Studio’s content making features, from 3D draggers to world-class character animation tools, tooling for making terrain for huge worlds, in-game UI authoring tools, and many more

  • In this role, you will have a direct impact on how streamlined and enjoyable making games on Roblox is for hundreds of thousands developers worldwide!

  • You will:

  • Work on various interactive tools for Roblox game developers

  • Define architecture and implement reusable tooling frameworks

  • Work with UX designers and Product Manager to come up with most optimal and ergonomic solutions

  • Design and execute on the architecture and technical direction that will be the future of our application

  • Own and deliver complex technical projects from the planning stage through execution

  • Work cross functionally, across teams and technology platforms

  • Mentor team members helping them improve their professional skills and expertise

  • Design, develop, and implement technological practices, patterns, and strategies

  • Participate in building the world’s best professional application for massively multiplayer game development

  • 8+ years in developing and deploying top of the line user-facing applications

  • A passion for end-user experience

  • Bachelor’s degree in Computer Science, or a similar technical field (or related work experience)

  • Experience in making developer-, engineer- or artist-facing tools, such as game development tooling, CADs, 3D editors, design tools is a big plus

  • Experience with UI frameworks like React, Cocoa, WPF, or others is a plus

  • 3+ years of experience with C++ or another lower-level language

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