Roblox
Principal Engineer (Studio Builder Tools)
Skills
2 months ago
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Important information
Contract type:
Permanent
Salary:
$345,040 – $399,420 / year
Location:
San Mateo, CA, USA
Work mode:
Onsite
Published on:
21 October 2026
What they need
As a Principal Engineer in the Builder Tools team, you’ll work on interactive, developer-facing tools and reusable tooling frameworks for Roblox Studio, a collaborative IDE for making Roblox games
The Builder Tools team is in charge of Roblox Studio’s content making features, from 3D draggers to world-class character animation tools, tooling for making terrain for huge worlds, in-game UI authoring tools, and many more
In this role, you will have a direct impact on how streamlined and enjoyable making games on Roblox is for hundreds of thousands developers worldwide!
You will:
Work on various interactive tools for Roblox game developers
Define architecture and implement reusable tooling frameworks
Work with UX designers and Product Manager to come up with most optimal and ergonomic solutions
Design and execute on the architecture and technical direction that will be the future of our application
Own and deliver complex technical projects from the planning stage through execution
Work cross functionally, across teams and technology platforms
Mentor team members helping them improve their professional skills and expertise
Design, develop, and implement technological practices, patterns, and strategies
Participate in building the world’s best professional application for massively multiplayer game development
8+ years in developing and deploying top of the line user-facing applications
A passion for end-user experience
Bachelor’s degree in Computer Science, or a similar technical field (or related work experience)
Experience in making developer-, engineer- or artist-facing tools, such as game development tooling, CADs, 3D editors, design tools is a big plus
Experience with UI frameworks like React, Cocoa, WPF, or others is a plus
3+ years of experience with C++ or another lower-level language
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