R
Roblox
Principal Software Engineer (Creator Collaboration)
Skills
Git
13 days ago
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Important information
Contract type:
Permanent
Salary:
$295,250 – $345,040 / year
Location:
United States
Work mode:
Onsite
Published on:
9 October 2026
What they need
- Roblox Studio is a world-class cloud IDE that facilitates instant synchronization between game developers using our flagship Team Create product
- As a Principal Engineer with the Collaboration team, you will be reporting to the engineering manager, leading the architecture and design of workflows on Roblox Studio and our platform enabling Creators and AI agents to collaborate at scale by creating, sharing, and managing reusable content
- We believe that collaborative teams are the future of building one’s imagination on Roblox and you will be designing and building features which unlock that vision. Join us in our mission to make collaboration development in the metaverse performant, social and most of all fun!
- Plan and deliver complex technical features E2E in our game engine and in the Studio UI that will allow developers to grow in our community
- Establish the foundational architecture and technical direction that will enable Studio to keep expanding its capabilities
- Work cross functionally, across teams and technology platforms to deliver high quality and amazing user functionality
- Lead by example and mentor engineers to implement technological best practices, patterns, and strategies
- Improve the product quality by fostering automation testing
- Participate in building the world’s best professional application for massively multiplayer game development- The ideal candidate has C++ and game engine experience, enjoys solving complex software problems and has a passion for mentoring other engineers on the team
- Understands Scale: Building highly available and scalable systems are your forte
- Collaborative: Excellent communication skills and follow-through
- Hands-on: Experience with microsystem architecture, multithreading and have an understanding of networking primitives. Ability to deliver end to end and bring features from vision to life. Commanding grasp of what it takes to build performant user flows
- Experienced: you have at least 8+ years experience and you’ve worked on deep and challenging problems with large scale systems along with experience in C++ codebases. You hold a BS or MS in Computer Science, or have equivalent practical experience
- Responsible: you build systems that work and keep on working reliably. You are rigorous in handling potential failure cases, and diligent in automated testing
- Curious: you want to learn, and stay up-to-date on technology developments
- Familiarity with the internals of database systems, is also a plus
- Familiarity with file storage systems or network protocols
- Familiarity how version control systems work under the hood is a plus
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