Lighthouse Games
Principal Technical Material/Shader Artist
2 months ago
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Important information
Contract type:
Permanent
Location:
Royal Leamington Spa, UK
Work mode:
Onsite
Published on:
4 September 2026
What they need
Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry.
As a Principal Technical Material/Shader Artist, you will lead the quality, direction and technical standards of material and shader creation across all types of 3D artwork. Combining a strong artistic eye with deep technical expertise, you will create scalable material systems and workflows that deliver visually compelling content within the performance requirements of a real-time AAA production.
Key Duties Include
- Define and champion the technical and artistic quality bar for materials and shaders.
- Design, develop and maintain complex Unreal Engine Master Materials, shader systems and reusable material functions.
- Create benchmark-quality PBR materials and work with Art Leadership, Artists, Technical Artists and Render Engineers to balance realism, flexibility and performance.
- Establish scalable material pipelines, profile and optimise shader content, and support other artists through guidance and best practices.
Requirements
- Extensive senior or principal-level experience developing, implementing and optimising complex real-time materials and shaders in Unreal Engine.
- Expert knowledge of Unreal Engine’s Material Editor, including Master Materials, material functions, parameterisation, layered materials and scalable shader architecture.
- Deep understanding of real-time rendering, PBR workflows, lighting, texture authoring and shader performance.
- Advanced proficiency with tools such as Substance Designer and Substance Painter, supported by a strong portfolio and the ability to provide technical direction to other artists.
Desirable
- Experience with HLSL, custom shader code, procedural material techniques, scripting or automation.
- Knowledge of photogrammetry, photography, scanning or physically accurate material capture.
Benefits
- 25 Days Holiday, plus 1 day for your birthday
- Studio Shutdown between Christmas and New Year
- Discretionary Bonus Scheme
- Private Pension Scheme
- Private Healthcare
- Health and Well-Being Benefits
- Dental Care
- Optical treatments
- Mental Health Support
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