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Product Designer

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Onsite

Product Designer

Avisa Enterprises

Product Designer

Skills

IOSFigma

2 months ago

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Important information


Contract type:

Permanent

Salary:

₹1,000,000 – ₹1,400,000 / year

Location:

Bengaluru, Karnataka, India

Work mode:

Onsite

Published on:

17 August 2026

What they need


What You'll Do

  • Work on products end to end, from the initial problem through flows, wireframes, and final UI.
  • Build prototypes in Figma to pressure-test ideas before anything gets built.
  • Design within our design system, and help keep it consistent as it grows.
  • Work closely with PMs and engineers so what gets designed actually ships well.
  • Base your decisions on real user needs, and be ready to explain the reasoning behind them.
  • Take feedback, iterate, and push designs to a high level of finish.
  • Pitch in on usability testing and light research, and act on what you learn.

What We're Looking For

  • Portfolio -  This is the main thing we look at. Show us your process and your thinking, not just polished final screens.
  • Some experience, internships included. 0-1 year overall.
  • An internship or short stint at a strong product company (think CRED, Razorpay, Swiggy, Zomato, Flipkart, PhonePe, Groww, Uber, Google) counts for a lot.
  • A design background. IIT/NIT/BITS (B.tech, B.Des, M.Des, or a related degree from a strong design or engineering college).
  • Figma. You know your way around it, auto-layout and components included. This one we do expect on day one.
  • The visual basics. Type, spacing, grid, colour, hierarchy. Your layouts should look clean and deliberate.
  • The UX basics. User flows, information architecture, wireframing, and prototyping.
  • A feel for the platforms. You know how iOS and Android differ (HIG and Material) and how a design should adapt across screen sizes.
  • Usability and accessibility fundamentals. Contrast, tap targets, legible text, the things that make an interface actually usable.

Nice to Have

  • You have built or contributed to a design system before.
  • You have some sense of how design decisions connect to product metrics.
  • Motion or micro-interaction work in your portfolio.
  • Hands-on with basic research methods like usability testing or personas.

Who Does Well Here

  • You are the kind of person who notices the two-pixel misalignment everyone else scrolled past.
  • You can walk someone through your work and the reasons behind each choice.
  • You pick things up fast and do not get precious about feedback.
  • You argue for the user, not just for what looks nice.

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