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Quest Designer

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Onsite

Quest Designer

TECHLAND

Quest Designer

Skills

Testing & QAJira

2 months ago

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Important information


Location:

Warsaw, Poland

Work mode:

Onsite

Published on:

3 September 2026

What they need


Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wrocław and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey. Job Description

Your daily tasks:
Designing, developing and maintaining engaging and original quests for our players both on paper and in our proprietary C-Engine.

Working closely and iteratively with the Narration team (the whole team creates, develops, and provides feedback for all ideas).

Stepping into the shoes of a quest owner working in an interdisciplinary quest strike team with a common goal of bringing our story to life (Level Design, Level Art, Open World, Animation, Audio, Quality Assurance, etc.).

Close cooperation with Quest Producer and Quest Director aimed at maintaining vision and monitoring progress.

Working in an iterative pipeline and being responsible for addressing director’s feedback.

Following trends in the industry and being up–to–date with innovative solutions allowing to achieve project goals in terms of quests, narration, and gameplay.

Reporting and time-tracking in Jira. Qualifications

Minimum 3 years of experience in the gaming industry,

Minimum one year of experience as a Quest Designer or similar position.

Experience in creating narration for games (working on narration at least in one project), including the knowledge of any editor used for creating games.

Understanding the difference between the narrative and gameplay layers in open-world action RPG games.

You are a born storyteller, having a head full of many diverse ideas and always ready to bring new ones.

Your are proactive and you like to take ownership of your assigned area of responsibility.

You are a team player; you like to listen to constructive criticism and provide feedback, you enjoy an atmosphere of tight interdisciplinary cooperation and brainstorming.

Limitless curiosity and good knowledge of the video game industry.

Fluency in English, both written and spoken. Additional Information

What we can offer:
A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.

An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.

A constant stream of company newsletters, PR & project updates so you will always be in the know.

Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.

State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

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