Ubisoft
Rigger
Skills
10 days ago
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Important information
Contract type:
Permanent
Location:
Barcelona, Spain
Work mode:
Onsite
Published on:
13 October 2026
What they need
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
**Ubisoft Barcelona,**part of Ubisoft’s international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms. The Studio is continuously looking to grow its team with highly professional, passionate and talented people.
The rigger will bridge needs between the modellers and animators to maximize efficiency of rigging (joints/bones) and skinning (skin and clothes meshing), and work in close collaboration with the technical director to create tools that the animators will need.
Responsibilities
Based on the models provided by character modelers, carry out character rigging and skinning to meet the needs of the project’s animators, technical directors, and art directors.
Adjust the skeleton whenever necessary.
Create and use tools to increase animation quality and effectiveness and incorporate them into the project’s game engine through close collaboration with the animation TD while being able to assess the relevance of tool implementation.
Coach modelers on ways to adapt their work to better suit the animation and the art director’s vision.
Configure the ragdolls (procedural animations with physics engine).
Suggest in-game softbody configurations and resolve any issues that may arise by recommending solutions that ensure realistic animated movement.
Help determine expectations with the art director by demonstrating tangible impacts of his vision and/or vision changes.
Ensure good use of project’s naming convention and create selection sets in master scenes to facilitate the animators’ work.
Ensure that rigging/skinning final results meets the project’s artistic standards.
Carry out all other related tasks.
2-3 years’ experience in video game modelling and/or animation or other relevant experience.
Knowledge of controllers and/or Max Script and/or Python and/or Motion Builder.
Knowledge of IK, and optimal pivot point emplacements.
Extensive knowledge of Character Studio/biped.
Basic knowledge of animation and modelling.
Knowledge of the game pipeline.
Extensive anatomical knowledge.
College diploma in 3D technical animation for video games or equivalent.
Benefits:
- Private Health Insurance and fitness subsidies.
- Employee mental health assistance.
- Tickets restaurant
- Free coffee, fruits and daily breakfast.
- Spectacular roof-top terrace with sea views
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