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Senior 3D Artist

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Hybrid

Senior 3D Artist

Zuuks Games

Senior 3D Artist

Skills

Blender

2 months ago

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Important information


Contract type:

Permanent

Location:

İzmir, Türkiye

Work mode:

Hybrid

Published on:

11 August 2026

What they need


Zuuks is a rapidly growing game company, with top-ranked games on mobile. We have over 850 million fans playing our games all over the world! We are creating exciting new opportunities for the best people to join our team.

Applicants must actively reside in İzmir. Those living in other provinces can check our jobs in other locations on our website.

Role

  • You’ll work within our product team as a Senior 3D Artist specializing in vehicle modeling , creating high-quality and visually compelling vehicles for our mobile games.
  • You’ll be responsible for producing a wide range of realistic and stylized vehicles, including cars, trucks, buses, and other vehicle types, from concept/reference to game-ready assets.
  • You’ll create optimized high- and low-poly vehicle models while maintaining strong visual quality and meeting mobile platform performance requirements.
  • You’ll work closely with engineers, product managers, and other artists to ensure that vehicle assets integrate smoothly into the game and meet both artistic and technical requirements.
  • You’ll contribute to improving our vehicle production pipeline, visual standards, and overall asset quality.
  • Together, we are always endeavoring to learn from new challenges, pursue quality, and maintain a strong passion for innovation.

Must Have

  • 3+ years of professional 3D art experience in the game industry , with a strong focus on vehicle modeling .
  • A strong portfolio demonstrating high-quality vehicle models , including both exterior and interior details where applicable.
  • Excellent understanding of vehicle proportions, forms, topology, and construction details .
  • Experience creating both high-poly and low-poly game-ready vehicle models for mobile platforms.
  • Strong knowledge of optimization techniques, including efficient topology, polygon budgets, LODs, and texture usage.
  • Experience creating UV layouts, texture maps, and physically based materials for different vehicle surfaces such as paint, metal, glass, plastic, rubber, and interior materials.
  • Proficiency in 3D software such as 3ds Max and/or Blender , along with Photoshop or similar texturing tools.
  • Experience preparing and implementing 3D vehicle assets in Unity .
  • Strong attention to detail and the ability to produce visually consistent assets based on references and established art direction.
  • Ability to collaborate effectively with artists, engineers, and product teams while taking ownership of assigned vehicle assets.

Nice to Have

  • Experience with Substance Painter / Substance Designer .
  • Knowledge of vehicle rigging, wheel setup, suspension systems, or basic vehicle animations in Unity.
  • Experience working on racing, driving, simulation, or vehicle-focused games.
  • Understanding of mobile rendering limitations and performance optimization.
  • Experience mentoring or providing artistic feedback to other 3D artists.

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