Find a jobRecruiters

Senior 3D Technical Artist

Exclusive opportunity

Onsite

Senior 3D Technical Artist

Highbrow Interactive

Senior 3D Technical Artist

Skills

Compliance

21 days ago

Share this opportunity

Share this opportunity to other talents of your network:
✓ Offer them a visibility boost with clients.
✓ Help your contacts find their next job.

Important information


Contract type:

Permanent

Location:

Chennai, Tamil Nadu, India

Work mode:

Onsite

Published on:

5 October 2026

What they need


Job Summary

The role in one line. You set the technical standard for how art gets made here, hands-on.

A senior individual contributor role working across four live titles. This is craft and pipeline rather than management: the art department has production covered, and this role owns the technical side of how assets are built, integrated and kept within budget.

Responsibilities

  • Art in engine. Ensure assets meet technical compliance on poly count, texture budgets and draw calls, and that they behave once they are actually in the game.

  • The pipeline. The conventions, tooling and asset library structure that let a small art team deliver across four titles without stepping on each other.

  • Performance. Audit the impact of art on runtime performance, and own the art side of crashes and ANRs traced to assets.

  • Craft. Model and deliver the work that needs a senior pair of hands, and raise the technical ceiling of what the department can attempt.

  • Collaboration with engineering. Sit between art and engineering on integration and technical constraints, and be the person who can speak both languages.

    Requirements

  • You are senior in craft, not in title. You still make things, and you want to keep making them.

  • You think in budgets. Draw calls, memory and texture budgets are how you frame a creative decision, not a constraint imposed on you afterwards.

  • You build tools when it is faster than doing it by hand. Scripting is part of how you work.

  • You raise other people without managing them. Your standards travel through the work and the pipeline rather than through a reporting line.

    Nice to have

  • Shipped mobile titles, especially where performance was tight.

  • Unity tooling and editor scripting.

  • Experience defining an art pipeline from scratch rather than inheriting one.

    Experience and level

This role sits at L5-L6 on our ladder and maps to roughly 6-10 years years of experience. We treat that as a reconciliation guideline rather than a gate: if you can do the job, merit can outrun the years.

How we work

Direct communication, no bureaucracy, and decisions made in the room. You will work closely with the founders and with every game lead. Releases are frequent, so what you build reaches players in days rather than quarters. You would report to our Art lead.

Disclaimer: This job posting has been aggregated from external source. Role details, content, and availability are subject to change. Applicants are advised to confirm the latest information directly on the company website before applying.

Other offers great for you!

These companies are also looking for great profiles

Staff and More

SENIOR FRONTEND & MOBILE ENGINEER (H/F)/ React Flutter CDI

Permanent contract

Geneva, Switzerland

Hybrid

Skills

React

7 hours ago

Quick apply

Yunik

Expert Senior Transformation Finance & AI First / Process Redesign

Freelance

Paris, France

Hybrid

Skills

Intelligence ArtificielleIA générativeAgentiqueTransformation FinanceBusiness Process Reengineering (BPR)Intelligent AutomationTarget Operating Model (TOM)Comptabilité & Reporting réglementaire

7 hours ago

Quick apply

Yunik

Data Analyst Senior - Supply Chain

Freelance

Paris, France

Hybrid

Skills

LLMs / Large language modelsDatabricksData AnalysisdbtSQLData ModelingBusiness IntelligenceSupply Chain AnalyticsData VisualisationIA générative

4 hours ago

Quick apply

The best place to find your next move

© 2026. All Rights Reserved.

Talents

Find a job

Create a profile

Solutions and tools