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Senior Core Engineer

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Onsite

Senior Core Engineer

Unity

Senior Core Engineer

Skills

C#Machine LearningAIWorkday

1 month ago

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Important information


Salary:

$135,800 – $258,600 / year

Location:

San Francisco, CA, USA

Work mode:

Onsite

Published on:

5 October 2026

What they need


Who you are

  • Core Engine Expertise: Experience building or fundamentally extending game engine cores, middleware, or foundational systems (e.g., serialization, build pipelines, memory subsystems)
  • Architectural Vision + Practical Implementation: Design modular, testable systems, then implement and debug them yourself end-to-end
  • High-Performance Coding: Strong C++ and C# skills, with practical understanding of CPU caches, branch behavior, memory layout, and profiling
  • Engine-Wide Breadth: Hands-on experience across multiple engine domains (e.g., physics, animation, input, assets) and how they interact
  • Familiarity with compression, streaming, replication, authority models, RPCs, state diffing, delta encoding, or network protocols for real-time interactive systems
  • Experience with determinism, replay systems and simulation consistency
  • Deep knowledge of multithreading, job systems, lock-free techniques, and/or Unity DOTS
  • Experience with MCP-style tool interfaces, training data generation, machine learning, or agentic workflows

What the job involves

  • PolySpatial is the core technology behind Unity's support for visionOS, streaming Unity games into Fortnite, and iteration tools like Play to Device, Scene Recording, and AI data capture and analysis
  • Underneath all of it is a single model for connecting devices, users, applications, and even different game engines, and we're constantly finding new places to put it to work
  • We're looking for engineers eager to help us invent how different real-time 3D runtimes communicate and render under real-world constraints
  • You’ll work at the intersection of core engine tech, high-performance networking, distributed systems, and graphics
  • This is your opportunity to build the fundamental infrastructure for the next generation of interconnected game and 3D ecosystems
  • You’ll own critical tech that enables Unity to run as a guest within other processes, engines, and distributed systems
  • This is deep engine work requiring a holistic understanding of execution models, serialization, asset lifecycles, and runtime performance—all operating reliably in host environments we don’t control
  • You'll design systems that allow Unity to load, run, and synchronize assets when we don't own the main loop, design clean, extensible architecture, then drop into assembly to shave off milliseconds
  • Own and evolve critical subsystems across the engine stack, from low-level C++ to high-level C# APIs across editor, build, and runtime code
  • Design and implement high-performance, extensible APIs intended for embedded, cross-process, and networked configurations
  • Develop schemes to manage execution timing and resource contention within or between processes and over the network with minimal overhead
  • Orchestrate loading, change tracking, serializing, and synchronizing components and assets in bandwidth and latency-constrained environments

Benefits

  • Comprehensive health, life and disability insurance
  • Employee stock ownership
  • Generous vacation and personal days
  • Office food and free snacks, lots of health options!
  • Employee Resource Groups
  • Training and development programs
  • Commute subsidy
  • Competitive retirement/pension plans
  • Paid leave for new parents
  • Mental Health and Wellbeing programs and support
  • Global Employee Assistance Program
  • Volunteering and donation matching program

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