U
Unity
Senior Core Engineer
Skills
C#Machine LearningAIWorkday
1 month ago
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Important information
Salary:
$135,800 – $258,600 / year
Location:
San Francisco, CA, USA
Work mode:
Onsite
Published on:
5 October 2026
What they need
Who you are
- Core Engine Expertise: Experience building or fundamentally extending game engine cores, middleware, or foundational systems (e.g., serialization, build pipelines, memory subsystems)
- Architectural Vision + Practical Implementation: Design modular, testable systems, then implement and debug them yourself end-to-end
- High-Performance Coding: Strong C++ and C# skills, with practical understanding of CPU caches, branch behavior, memory layout, and profiling
- Engine-Wide Breadth: Hands-on experience across multiple engine domains (e.g., physics, animation, input, assets) and how they interact
- Familiarity with compression, streaming, replication, authority models, RPCs, state diffing, delta encoding, or network protocols for real-time interactive systems
- Experience with determinism, replay systems and simulation consistency
- Deep knowledge of multithreading, job systems, lock-free techniques, and/or Unity DOTS
- Experience with MCP-style tool interfaces, training data generation, machine learning, or agentic workflows
What the job involves
- PolySpatial is the core technology behind Unity's support for visionOS, streaming Unity games into Fortnite, and iteration tools like Play to Device, Scene Recording, and AI data capture and analysis
- Underneath all of it is a single model for connecting devices, users, applications, and even different game engines, and we're constantly finding new places to put it to work
- We're looking for engineers eager to help us invent how different real-time 3D runtimes communicate and render under real-world constraints
- You’ll work at the intersection of core engine tech, high-performance networking, distributed systems, and graphics
- This is your opportunity to build the fundamental infrastructure for the next generation of interconnected game and 3D ecosystems
- You’ll own critical tech that enables Unity to run as a guest within other processes, engines, and distributed systems
- This is deep engine work requiring a holistic understanding of execution models, serialization, asset lifecycles, and runtime performance—all operating reliably in host environments we don’t control
- You'll design systems that allow Unity to load, run, and synchronize assets when we don't own the main loop, design clean, extensible architecture, then drop into assembly to shave off milliseconds
- Own and evolve critical subsystems across the engine stack, from low-level C++ to high-level C# APIs across editor, build, and runtime code
- Design and implement high-performance, extensible APIs intended for embedded, cross-process, and networked configurations
- Develop schemes to manage execution timing and resource contention within or between processes and over the network with minimal overhead
- Orchestrate loading, change tracking, serializing, and synchronizing components and assets in bandwidth and latency-constrained environments
Benefits
- Comprehensive health, life and disability insurance
- Employee stock ownership
- Generous vacation and personal days
- Office food and free snacks, lots of health options!
- Employee Resource Groups
- Training and development programs
- Commute subsidy
- Competitive retirement/pension plans
- Paid leave for new parents
- Mental Health and Wellbeing programs and support
- Global Employee Assistance Program
- Volunteering and donation matching program
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